Multiplayer Stats

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GFX47
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Posts: 2914

Re: Multiplayer Stats

Post#201 » 05 Aug 2018, 20:31

Performance issues :/

pier4r
Skynet
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Posts: 3389

Re: Multiplayer Stats

Post#202 » 05 Aug 2018, 21:43

GFX47 wrote:Performance issues :/


As I said, no worries. I am interested if gladiabots gets quite a visibility through steam and then you have to scale a bit xD. (varnish cache?)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3389

Re: Multiplayer Stats

Post#203 » 27 Oct 2018, 21:49

The stats page now displays only the last 100 matches (like the first version of the stats in january 2017!).

Still performance problems?

edit: I wait until people will start to ask again for more matches. So as we went from 100 to 200 to 500 to 1000 matches (and then back) we will do that again.

I wouldn't mind having the stats page showing more maches although with heavy cache delay (say a refresh once each hour max). As it was in the past. Or, well, relatively small cache but less data as it is now.

If people whine that wants more, just say "we went through the variations already, that is the best unless you go an pay serer + maintenance for me".
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Posts: 2914

Re: Multiplayer Stats

Post#204 » 29 Oct 2018, 10:45

I added paging.

pier4r
Skynet
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Posts: 3389

Re: Multiplayer Stats

Post#205 » 29 Oct 2018, 12:11

ok, slick move. It lowers the load for single page load.

Finally, in a world of useless infinite scrolling.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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