"OR" gates needed instead of "AND" gates

EliteHunter
Hello World
Hello World
Posts: 1

"OR" gates needed instead of "AND" gates

Post#1 » 29 Jun 2018, 12:40

Please replace 'AND GATES' with 'OR GATES' in "TAG ACTION", "ENEMY ACTION" target filters. We can easily create AND logic gates by stacking multiple conditions in a chain series. But, no way to create OR logic gates if it's not available in the list. Lack of OR function only making bots dumber, not smarter in selecting whom or what to tag etc.

pier4r
Skynet
Skynet
Posts: 3122

Re: "OR" gates needed instead of "AND" gates

Post#2 » 30 Jun 2018, 16:27

-1

No, we had this discussion already. The AND gates are not needed for positive ANDs, rather by negative ANDs (that is more complicated to produce).

Like NOT A and NOT B .

The previous system with OR gates was worse. (yes for you may feel it dumber, but that shows lack of experience at best)

Also you can easily use OR, just duplicate the node keeping the same connections.

Node1: tag A
Node2: tag B
total effect

tag A OR tag B.

Rather, I would like to have selectable gates sometimes: viewtopic.php?f=2&t=1330
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

ElvenMonk
Algorithm
Algorithm
Posts: 86

Re: "OR" gates needed instead of "AND" gates

Post#3 » 30 Jun 2018, 17:40

For "ally/enemy" action both OR and AND conditions are sometimes required. And worse, it usually necessary in action nodes. You can't stack action nodes, while dublicating action nodes forces specific execution order. So current solution is at least a bit more flexible..

There is a request to allow selection between AND and OR for each filter, but I can't find any related ticket in trello. See:
viewtopic.php?f=2&t=279

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