Let sensors develop as you progress.

ElvenMonk
Algorithm
Algorithm
Posts: 80

Let sensors develop as you progress.

Post#1 » 01 Jun 2018, 11:03

I believe, It might be difficult for new players to face all possible filter options available from the first day playing.
It would be easier initially play using only basic filter options and only against players, that have similar features available.
Lets say our bots have three different sensors:
- distance/range sensor
- health/shield sensor
- activity/movement detector
- data storage/transmitter module (for tags)

Initially bot can only measure:
- distance from itself,
- own health and shield,
- knows only own action and target,
- doesn't have tags module at all.
After some level other filter/selector options become available.

You can also allow player to choose, which sensor to improve, what new filter option to get, using some points received while playing.

pier4r
Skynet
Skynet
Posts: 3108

Re: Let sensors develop as you progress.

Post#2 » 01 Jun 2018, 13:17

we had this. It was a disaster. People are fixed that "the guy beats me only because he has more controls".

There are people nowadays that say "people are stronger only because they bought the game and they have the sandbox feature".
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
Revenge
Neural Network
Neural Network
Posts: 335
Contact:

Re: Let sensors develop as you progress.

Post#3 » 01 Jun 2018, 17:08

Yeah, this would be a disaster if implemented. If anything needs to change its that the ai editor ui needs to be more simplified.

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