AIs Tree Structure

ElvenMonk
Automaton
Automaton
Posts: 129

AIs Tree Structure

Post#1 » 17 May 2018, 16:01

As a module oriented developer I tend to have lots of small sub AIs. Usually they are organized to some kind of tree structure using alpha numeric prefixes. But still it is difficult to handle 50+ sub AIs in a plane list. I would like to have an ability to organize AIs in groups and to be able to collapse and expand this groups in AIs list.

What do you think, guys?

masterplayer
Script
Script
Posts: 45

Re: AIs Tree Structure

Post#2 » 17 May 2018, 17:57

The possibility to group AIs in folders would be very helpful. +1
:? I apologize for my childish name and my bad English.

pier4r
Skynet
Skynet
Posts: 3188

Re: AIs Tree Structure

Post#3 » 17 May 2018, 18:48

Folders for AI were requested long ago (2016). In any case: +1
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
Revenge
Neural Network
Neural Network
Posts: 357
Contact:

Re: AIs Tree Structure

Post#4 » 23 May 2018, 05:36

pier4r wrote:Folders for AI were requested long ago (2016). In any case: +1

Where's Mcompany? He needs another nickle. ;)

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