pier4r wrote:GFX two questions.
1.If I edit and test a new AI and the game crashes, the AI is gone (happened 2 h ago). So I started to write the new AI again and I noticed that at every change there is a push to the server. So if one has stable internet, would be possible now to rely on the server data if crashes happen locally?
You're not the first player reporting crashes deleting AI changes. The problem is it's virtually impossible!

AIs (ans player stats) are saved in real time locally and pushed on server periodically (once every 30 seconds max).
So if you make a change and crash later, when restarting the game you should still have your changes.
Could you tell me how much AIs you have and on which device the crashes happen?
I suspect an insufficient memory problem.
pier4r wrote:2. this is a very niche request, would be like cream over an already supersized delicious cake, could be that for every match you know which version of the player data was used? For example I'm at version 3207 now, so even if I send a previous AI, does appear in the match that I'm at version 3207 (o previous)? Otherwise would be it possible to make a cross check with times where a version was received? (Since you already shared the times for the matches)
So with an analysis one can see after "which version" a player started to gain points or how much he worked on the AIs to keep his points.
I'm not sure to understand what you want. I could display the version number in the AI debugger when watching a replay but I guess this number wouldn't make a lot of sense for the player.