Well were having the biggest source of elo starting from now! Get ready to notice it...
Heres 1(ONE) of the possible combinations, this was discussed before.
before.
Scale of10 players with 1000 elo(not sure if im accurate) all are variables.
A 1000
B 1000
C 1000
D 1000
E 1000
1 1000
2 1000
3 1000
4 1000
5 1000
Lets lets say there's some fight that made changes.
A 1100 (+100)
B 1050 (+50)
C 1060 (+40)
D 1010 (+10)
E 1000 (-+0)
1 1000 (-+0)
2 980 (-10)
3 960 (-40)
4 950 (-50)
5 900 (-100)
In the scale of per 10 players lets say the situation is inactivity.
Now all players 1-2-3-4-5 is inactive
From 10 players fighting on 10000 elo.
The situation caused,
5 players fighting on 5200 elo
Thus +200 elo is created.
Scaled up which resulted to top score at 2200
And average top 10 at 1600 most recent is 1800.
Now that theres the 'demo, full version'
It make the elo boom 2x.?
Just 1(ONE) of the combinations,
Scale of 10 demo players with 1000 elo all are variables.
A 1000
B 1000
C 1000
D 1000
E 1000
1 1000
2 1000
3 1000
4 1000
5 1000
Lets lets say there's some fight that made changes.
A 1100 (+100)
B 1050 (+50)
C 1060 (+40)
D 1010 (+10)
E 1000 (-+0)
1 1000 (-+0)
2 980 (-10)
3 960 (-40)
4 950 (-50)
5 900 (-100)
In the scale of per 10 players lets say the situation is thatthe demo player did not buy
Now all players 1-2-3-4-5 did not buy the game so they cant continue to play.
From 10 players fighting on 10000 elo.
The situation caused,
5 players fighting on 5200 elo
Thus +200 elo is created.
im not so sure about this, just got in my mind.
Reverse it and it will make ELO FADE, but on top leagues got 1800 average top 10 and that would still increase even higher maybe?
Fun fact.
If player TCT will not come back the system has lost
-1100 elo points from a SINGLE player.
Heres 1(ONE) of the possible combinations, this was discussed before.
before.
Scale of10 players with 1000 elo(not sure if im accurate) all are variables.
A 1000
B 1000
C 1000
D 1000
E 1000
1 1000
2 1000
3 1000
4 1000
5 1000
Lets lets say there's some fight that made changes.
A 1100 (+100)
B 1050 (+50)
C 1060 (+40)
D 1010 (+10)
E 1000 (-+0)
1 1000 (-+0)
2 980 (-10)
3 960 (-40)
4 950 (-50)
5 900 (-100)
In the scale of per 10 players lets say the situation is inactivity.
Now all players 1-2-3-4-5 is inactive
From 10 players fighting on 10000 elo.
The situation caused,
5 players fighting on 5200 elo
Thus +200 elo is created.
Scaled up which resulted to top score at 2200
And average top 10 at 1600 most recent is 1800.
Now that theres the 'demo, full version'
It make the elo boom 2x.?
Just 1(ONE) of the combinations,
Scale of 10 demo players with 1000 elo all are variables.
A 1000
B 1000
C 1000
D 1000
E 1000
1 1000
2 1000
3 1000
4 1000
5 1000
Lets lets say there's some fight that made changes.
A 1100 (+100)
B 1050 (+50)
C 1060 (+40)
D 1010 (+10)
E 1000 (-+0)
1 1000 (-+0)
2 980 (-10)
3 960 (-40)
4 950 (-50)
5 900 (-100)
In the scale of per 10 players lets say the situation is thatthe demo player did not buy
Now all players 1-2-3-4-5 did not buy the game so they cant continue to play.
From 10 players fighting on 10000 elo.
The situation caused,
5 players fighting on 5200 elo
Thus +200 elo is created.
im not so sure about this, just got in my mind.
Reverse it and it will make ELO FADE, but on top leagues got 1800 average top 10 and that would still increase even higher maybe?
Fun fact.
If player TCT will not come back the system has lost
-1100 elo points from a SINGLE player.