As game's Complexity increases
In my point of view, is so my satisfaction increases playing it.(the games soul)
"Elites getting more elite, makes the multiplayer really hot",
But for the player that 'cannot'
Is it fair?
Top players;
-Advantaged ones(knows stuff)
-tought onesself how to do things
-naturally awesome
-hardwork
But the thing on other players are;
-lacking of know how(tutorials)
-whaaaaat?!?
Moslty;
-for kids learning
-students
-i dunno what im doing people
Id suggest to cut/upgrade the game tutorials 'sooner or later' onto 'phases' in terms of the games that it can go to depths.
Phase one;
Game starter tutorials
-the totorials we have right now.
Phase two;
Intermediate tutorials
-tutorials for stuff as the game gets deeper.
*tagging
*etc
Or phase two will include
"THE QUICK "NODE" TEST map"
The one used for this is usually 'teamplay' but,
- a map that has 1vs1 red/white that doest save anything but quickly add programs and test it
or optional options;
E.g 'add entities'
-modding but just on that map so/and it shouldn't affect any aspect of the current game
(Already i my self can have a lot of fun just by this)
Or as simple as a "sandboxed map" which can be used for deeper exploration.
Phase three; "optional"
Advance tutorials
-just 'text'etc
ke a dictionary for everything in the game.(bulks information bout the game)
but lets consider how much our beloved dev hates to create tutorials
so maybe sooner or never.
So is there anything we can do?
Implement other stuff they can do rather than just multiplayer,
So there is already;
-solo missions
'But'.
///
So the game is inevitable for not just geeks
but other stereotypes too.
Disclaimer;
Things here are just
-suggestion
-opinion
-insights
-thoughts
-etc.
As always
It 'may' but it shouldn't affect the dev in any way on his priorities about 'his' game. Thnx
(Because where asking too much? Kinda.. And hes just one BUT godspeed <3 :* )
In my point of view, is so my satisfaction increases playing it.(the games soul)
"Elites getting more elite, makes the multiplayer really hot",
But for the player that 'cannot'
Is it fair?
Top players;
-Advantaged ones(knows stuff)
-tought onesself how to do things
-naturally awesome
-hardwork
But the thing on other players are;
-lacking of know how(tutorials)
-whaaaaat?!?
Moslty;
-for kids learning
-students
-i dunno what im doing people
Id suggest to cut/upgrade the game tutorials 'sooner or later' onto 'phases' in terms of the games that it can go to depths.
Phase one;
Game starter tutorials
-the totorials we have right now.
Phase two;
Intermediate tutorials
-tutorials for stuff as the game gets deeper.
*tagging
*etc
Or phase two will include
"THE QUICK "NODE" TEST map"
The one used for this is usually 'teamplay' but,
- a map that has 1vs1 red/white that doest save anything but quickly add programs and test it
or optional options;
E.g 'add entities'
-modding but just on that map so/and it shouldn't affect any aspect of the current game
(Already i my self can have a lot of fun just by this)
Or as simple as a "sandboxed map" which can be used for deeper exploration.
Phase three; "optional"
Advance tutorials
-just 'text'etc
ke a dictionary for everything in the game.(bulks information bout the game)
but lets consider how much our beloved dev hates to create tutorials

So is there anything we can do?
Implement other stuff they can do rather than just multiplayer,
So there is already;
-solo missions
'But'.
///
So the game is inevitable for not just geeks


Disclaimer;
Things here are just
-suggestion
-opinion
-insights
-thoughts
-etc.
As always
It 'may' but it shouldn't affect the dev in any way on his priorities about 'his' game. Thnx
(Because where asking too much? Kinda.. And hes just one BUT godspeed <3 :* )