https://www.toornament.com/tournaments/ ... nformation
Let's see how it evolves. I am happy if we get 8 valid participants.
For pressing questions:
The first stage will be a swiss system, that is lovely. Number of rounds: minimum the ceiling(log_2(num_players)), max ceiling(num_players/2). We will see how the scores settle.
The pairing will be: score group + opposite (so the players that are not that strong get their ranking stabilized quickly)
2 points for a win. 1 for a draw (although draw are unlikely, as practically if the gladiabots automation discard draws it is the first to 6 wins as best of 11)
The tiebreaks. In the past it was mostly bucholz ( https://en.wikipedia.org/wiki/Buchholz_system ) that is good. Although this time we go for the cumulative opponents' score. So those that face stronger opponents may be rated higher.
Before the cumulative opponent score there is the head to head tiebreaks. So if A lost to B but A had tougher opponents, it doesn't matter. B is seen as better.
The second stage will be a round robin between the top3 players. Also best of 11. Tiebreaks: sum of match score points and then manual (rating)
Likely to decide Unlock points reward each group of 3 players from the ranks 1-3 , 4-6, 7-9 will have a round robin tournament to settle the rankings and assign the rewards.
Also to collect matchids and notes using the glorious (albeit not intensively updated) gladiabots wiki. https://wiki.gladiabots.com/index.php?t ... ournaments
due to lack of time the round robin groups will be best of 7, rather than best of 11. This because draws do not count so it is effectively "first to 6 wins", going down to "first to 4 wins" is also somewhat ok I think.