In-game tutorial for counters
Re: In-game tutorial for counters
i'm working on something like
viewtopic.php?f=3&t=1718
It has Setup, multiple counters incrementing together, counters incrementing with other counters, resets etc. Everything you need to get a good grasp of the subject.
The problem is that a bullet counter is absolutely not attractive for a newcomers doing tutorials, so i'm working on a more action related script to present.
viewtopic.php?f=3&t=1718
It has Setup, multiple counters incrementing together, counters incrementing with other counters, resets etc. Everything you need to get a good grasp of the subject.
The problem is that a bullet counter is absolutely not attractive for a newcomers doing tutorials, so i'm working on a more action related script to present.
Re: In-game tutorial for counters
Maybe this:
Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting
Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting
Re: In-game tutorial for counters
Bockwurst wrote:Maybe this:
Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting
Yes something not too compicated but that can have an immediate impact on the game
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- Posts: 3
Re: In-game tutorial for counters
I was trying to use team counter and team tag to implement a priority based gathering strategy to understand how counters and tags work. I am having some unexpected behavior.
The configuration of my team is: 2 Assaults, 1 MG and 1 Sniper.
The strategy I am currently exploring is,
-If there are no enemies left:
i. Machine gun chooses the closest resource to score
ii. Sniper chooses the closest resource that is not chosen by the MG
iii. Assault A chooses closest resource not chosen by the MG or sniper followed by Assault B choosing the closest resource not chosen by any other ally.
I am using counters to make sure that the steps i. to iii. are followed sequentially, however, they still end up tagging just the closest one instead of the closest unique one. I am attaching some screenshots of the relevant AIs. I am currently playing it on the android version.
The configuration of my team is: 2 Assaults, 1 MG and 1 Sniper.
The strategy I am currently exploring is,
-If there are no enemies left:
i. Machine gun chooses the closest resource to score
ii. Sniper chooses the closest resource that is not chosen by the MG
iii. Assault A chooses closest resource not chosen by the MG or sniper followed by Assault B choosing the closest resource not chosen by any other ally.
I am using counters to make sure that the steps i. to iii. are followed sequentially, however, they still end up tagging just the closest one instead of the closest unique one. I am attaching some screenshots of the relevant AIs. I am currently playing it on the android version.
- Attachments
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- Screenshot_20190429-131140_Gladiabots.jpg (535.15 KiB) Viewed 907 times
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- Screenshot_20190429-131120_Gladiabots.jpg (489.43 KiB) Viewed 907 times
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- Screenshot_20190429-131045_Gladiabots.jpg (351.98 KiB) Viewed 907 times
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