Bot plotting (free movement) concept, not in game

ConsciouS-0nE
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Bot plotting (free movement) concept, not in game

Post#1 » 01 Aug 2018, 18:34

Screenshot_20180802-000759.png
1v1 map 3D
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1v1 map 2d
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The whole arena 2D
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graph.jpg
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Here we DISCUSS this..
Its a request
Bring all your hard feeling to me its fine :/


Gfx the thing is that you dont need to put all points as an option like
Long, med, short range

You just need to type in
"X=n Y=n"

Yet i dont know how much programming it would take





Possible uses:
-specified bot location
-conditioned bot formations
-planned assaulting
-flanking
-etc





Ex.
Move towards point, "please put specific value = N"


If self sniper class>move towards> point X=0, Y=10




Any harsh opinions, suggestion, rants etc are highly Welcomed, feel free to hurt my feelings
Last edited by ConsciouS-0nE on 09 Aug 2018, 20:02, edited 3 times in total.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (exact location)

Post#2 » 01 Aug 2018, 21:18

IMG_20180802_031634_449.jpg
Blindfolds
IMG_20180802_031634_449.jpg (21.93 KiB) Viewed 1877 times



Because uhm, atm..
That is the only thing the bots "See's" rather blind...

Allies
Enemies
Resources
Walls
Nothing more
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (exact location)

Post#3 » 01 Aug 2018, 21:29

Its complex but itll solve problems like this ones

viewtopic.php?f=2&t=441&hilit=Sensors
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (free movement)

Post#4 » 04 Aug 2018, 19:13

Ayee, no veteran wants this?
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ElvenMonk
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Re: Bot plotting (free movement)

Post#5 » 05 Aug 2018, 06:48

Don't see clear implementation. We need mockups and workflows first to see, if it will be playable.

How nodes will look like? how editor will work?

ConsciouS-0nE
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Re: Bot plotting (free movement)

Post#6 » 05 Aug 2018, 06:53

Yeah yah, thats why j opened it up, so you big guys would do it


Probably just the traditional condition and action node, but if it needs to be specialized, maybe it should be
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (free movement)

Post#7 » 05 Aug 2018, 08:23

Got some idea of how this should work in game and imma visually present that properly, might take some hours/days dont have access to Photoshop..


I wanna see/hear some of you guys ideas for this too..



Its just gonna work like
Taggable points (mainly 2500)
The bots can go to or check for conditions


Or is the concept hard to understand at all?
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#8 » 05 Aug 2018, 14:12

GFX47 wrote:thats a lot of work to do


ElvenMonk wrote:meh wont work, give up

mcompany wrote: i wont get a dime from this



Uhm did some small effort
Here it is, dunno about the coding part, just a layman


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received_663534247355019.png
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In one sentence this request is just like
"I wanna move where ever i want"

Questions?, violent reactions, opinions..
Feel free
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

Norljus
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Re: Bot plotting (free movement) concept/proposal

Post#9 » 05 Aug 2018, 15:33

I took your idea with a twist into More options for movement and detection.

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#10 » 05 Aug 2018, 16:15

Norljus wrote:I took your idea with a twist into More options for movement and detection.


Have you read this yet?
viewtopic.php?f=2&t=441&hilit=Sensors



I made the plotting one so itll solve tons of problems like that two but mostly thats similar
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

Jeffrey Harpen
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Re: Bot plotting (free movement) concept/proposal

Post#11 » 05 Aug 2018, 16:26

I like the game as it is now. With changes you propose it would be totally different. Your ideas are nice, but not for this game. (I mean both ideas: ConsciouS and Norljus.) Spin-off, maybe?

Actually, I would rather see Gladiabots simplified than more complicated. For me it would be enough to have 2D symbolic graphics and no fancy animations - it's not the most satisfying part. It's programming.

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#12 » 05 Aug 2018, 19:15

Jeffrey Harpen wrote:too complex pipedream



By requesting this, i dont mean i didnt liked the game as it is..
I fell in love to the game since it was 4.x
(Just assaults and real simple game play)
And the advancement now is exponential



I make feature requests based on
Demand, problems, and whats lacking

Since theres a lot of people asking for

"Hey gfx we want flanking"
"Gfx please let us have bot formations"
"Game dev we want our bots to move independently"
"We want our bots to have a planned assault to the enemy by positioning our bots on the map, but its not yet possible"
This is one of the highest demands after
More bot classes

This is a simplified and the most general solution I CAN THINK OF to make all of that possible .. This gives a lot of game possibilities and its consequence adds a lot of complexity too.

Since it already got everything for me.
Yet its alpha after all.


The only lacking for its "free" coding FOR ME,
Is a [b]proper
movement mechanism.[/b]


Rather than just using other entities for its movement.
Itll enhance the bots capability WIDER.



Any more opinions, hard feelings, violent reactions, ideas, mockups.
Feel free, its a discussion after all.


disclaimer:
Its not in the game.
This is just an idea, it may or may not be implemented in game sooner or later
Last edited by ConsciouS-0nE on 06 Aug 2018, 18:37, edited 1 time in total.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#13 » 06 Aug 2018, 18:35

I guess not :')


Its user friendly tho, just drag and apply
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

pier4r
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Re: Bot plotting (free movement) concept/proposal

Post#14 » 06 Aug 2018, 20:20

Jeffrey Harpen wrote:For me it would be enough to have 2D symbolic graphics and no fancy animations - it's not the most satisfying part. It's programming.


I agree with this, although it is also true that most of the players get in the game also for the graphics. I played too many "counter battle games". Like, dunno, strategic command.

http://www.matrixgames.com/files/games/ ... 082219.jpg
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Jeffrey Harpen
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Re: Bot plotting (free movement) concept/proposal

Post#15 » 08 Aug 2018, 00:26

ConsciouS-0nE wrote:
Jeffrey Harpen wrote:too complex pipedream

You must have misunderstood my point. I don't think it's too complex. Actually I think it would make many things much easier. Yet the game would be totally different. So different that it would become new game with quite different strategies, programming style, difficulty level... Not Gladiabots anymore, but probably something similar to Crobots or RobotWar.

ConsciouS-0nE wrote:By requesting this, i dont mean i didnt liked the game as it is..
And I didn't mean I thought you didn't like it. :)

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#16 » 08 Aug 2018, 12:03

Oh nonono not at all <3,
You said it yourself,
Itll be easier for the users (everyone/anyone) which is the main thing about the game.
You program without programming, or dont worry if youre not a programmer.
Because not everyone is,
And your everyday human doesnt have an above average iq(like you)
Who could do some work around the available game which could do what seems "impossible" possible.

Itll be as user friendly as possible.

I was just quite worried that this general and simple thing would add an overwhelming reaction to new or unskilled players.
And even more complexity.

And ofc, the level of programming gfx needs to do.
Amount of time and hardworking
Etc.




If youre worried about a
Programming game that itll become similar to other programming games (which it is :') :/ )

I guess thats on you, and one of many opinions.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

masterplayer
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Re: Bot plotting (free movement) concept/proposal

Post#17 » 09 Aug 2018, 13:30

Jeffrey Harpen wrote:
ConsciouS-0nE wrote:
Jeffrey Harpen wrote:too complex pipedream

You must have misunderstood my point. I don't think it's too complex. Actually I think it would make many things much easier. Yet the game would be totally different. So different that it would become new game with quite different strategies, programming style, difficulty level... Not Gladiabots anymore, but probably something similar to Crobots or RobotWar.

+1

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#18 » 09 Aug 2018, 20:01

Since a lot (5 people) disagreed,

And no more than 2 has yet to show up that wanted this to be implemented,
(Its just an idea :/)



Ill renew this as a "BOT TAG" "TEAM TAG" target for actions and conditions
Tagging extension/upgrade.


I just tried cmon..
Its just sharing an idea.
Its debatable after all



But also its already been here, this page is just an extended/maximized version

https://trello.com/c/CSUmYy4s/24-condit ... of-the-map

By this, everything can be possible for me.

Its THE HIGHEST VOTED request :/


So things arent that complex, why not make them as
"Entities"
If youre planning to make em different.

They should just act
Like the other existing entities which is
Bots
Resources
Bases.


Wonder how hard will they be?
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ElvenMonk
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Re: Bot plotting (free movement) concept/proposal

Post#19 » 10 Aug 2018, 09:51

ConsciouS-0nE wrote:Its THE HIGHEST VOTED request :/


And still its outdated after position filters were introduced. Existing implementation is good enough for me to argue that I want it to be more precise and that other approaches could be even easier to deal with.

The only thing I would still like to have is generic "object" target with "object type" filter, to have more options to select group of objects to move to.

ConsciouS-0nE
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Re: Bot plotting (free movement) concept/proposal

Post#20 » 10 Aug 2018, 12:10

ElvenMonk wrote:
ConsciouS-0nE wrote:Its THE HIGHEST VOTED request :/

Quote




Lold

Told yah this thread is an update/stretch for that,
Its 2500+ objects (which is a lot or too much)
Another layer of cake

Already the game have improved a lot since then.

I, we can play this game as it is.
I wasnt worried about us, you or me.
Its to simplify a lot of things.
For everyone. I am for ALL

Normie human
Programmer
Student
Adult
Young
Etc. (Im 17, unskilled)

Its alpha after all.



This is literally the very general of em all.



Example


Move toward

"Select bot tags"
"Select PLOT TAG"

-5,18 (or anywhere in the map) (basically any object target)
(Real good for static,
Yet
Bots arent and resources are semi static)

Condition if any base is short range ( heres your "makeshift" generic object type filter )

Condition if any resource at short range

Etc.

Its efficient if bots can check a fifth range
"Point blank"<short range<med<long<out


Anyways This kind of stuff will be tackled mostly grandmasters.
Ill keep on selling this for fun, mockups etc.

Yet no ones buying it.

I know whats youre asking
Is like a "custom tag"
Which might be better, this is kinda that.
But if you could make presentations about it its cool, also i will





This events was just like old times when the bot tags was introduced lol



Also for people,
If youre only concern is "I" (you)
" i dont like it because i cant use it"
" i dont like the idea because blah"
" i blah"

Im telling yah thats fine if you say your stuff,
But you arent the only beneficiary.
Surely got affected tho.

If your mom puts chocolates in the table for you and your siblings
Then you're whining because you dont like chocolates.

Im your mom and thats not my problem anymore
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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