Miojo wrote:One of the coolest things with the new tags is that we now have a huge pool of new strats to implement.
Probably the player that will rise above the others will be the one with the best and most creative tags.
Letting players see what tags you are using and when you are using just promotes cheap copying.
I can only see downsides to it. Players should look to the enemy BEHAVIOR and try to counter or implement things on their own way. They shouldn't be able to look at exactly what ticks he is using what tags and just copy the system.
Now let's be honest. How much time do you have to watch a replay trying to reverse engineer the tags of every single bot? It is a lot of work.
Also the point on the tags could be applied on all the other actions (down to the lines, questioned by castlevania months ago), but once again let's be serious. "why is this bot pushing now and not before?". Surely knowing the action of a bot helps figuring out what the bot is doing better than having no clue, but to reverse engineer it perfectly, it is not that easy.
It is like sollniss seeing the entire enemy AIs, they are so big that he doesn't even bother to decode them, and he has the source code right there.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;