So.. I logged on my "good bot" acc and I have some attack nodes that got converted to "attack any enemy".. that makes the bot attack multiple enemies (it will damage one at random but will trigger attacked condition on all)
Legacy attack nodes attacking multiple enemies
- Hairy Phil
- Automaton
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Re: Legacy attack nodes attacking multiple enemies
I think this is already covered here: viewtopic.php?f=6&t=1311
Re: Legacy attack nodes attacking multiple enemies
I was the first and (until now) only person to notice that here: viewtopic.php?f=4&t=1294&start=40#p14960
Re: Legacy attack nodes attacking multiple enemies
I was pretty lucky starting with alpha 12.1, the conversion was much better that expected (although I got some unwanted side effects that I still have to clean up)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Legacy attack nodes attacking multiple enemies
Here's how to abuse this.
Let your sniper, assault and mg constantly attack all enemies in range while your SG collects resources.
My nodes detect if this strategy works, and if not, it will tag all enemy bases AB. Then you can proceed with your normal AI.
The problem with this is that obviously only enemies that are attacked by all 3 bots will retreat. So you have to push carefully and keep your 3 bots close together.
Let your sniper, assault and mg constantly attack all enemies in range while your SG collects resources.
My nodes detect if this strategy works, and if not, it will tag all enemy bases AB. Then you can proceed with your normal AI.
The problem with this is that obviously only enemies that are attacked by all 3 bots will retreat. So you have to push carefully and keep your 3 bots close together.
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Re: Legacy attack nodes attacking multiple enemies
sollniss wrote:Here's how to abuse this...
Seriously?
It will be fixed in 12.2...
Re: Legacy attack nodes attacking multiple enemies
Its not competitive at all. So there is no problem even if players use it.
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