PSA: not all of your nodes made before version 12 are what they used to be

mcompany
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PSA: not all of your nodes made before version 12 are what they used to be

Post#1 » 12 Feb 2018, 02:39

It seems as though several different players are noticing some random be different than what they were before version 12. There are 2 different false changes known about so far:

1. Some nodes have a "Depreciated" selector
2. Some AIs had all actions have their selector changed to "Any" on all actions

Please check your AIs for any fishy nodes that don't seem to be working correctly

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GFX47
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#2 » 13 Feb 2018, 22:06

Sorry, Alpha 12 was supposed to migrate all nodes correctly to avoid this :/
Could you please give me some examples of impacted nodes?

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Hairy Phil
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#3 » 13 Feb 2018, 22:20

I had:

"if myself is attacking" became "if myself deprecated".

"if all enemies out-of-range" became "if any enemy out-of-range".

(They were easy to fix to "if myself is attacking an enemy" and "if not exist enemy in range".)

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GFX47
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#4 » 14 Feb 2018, 11:16

Hairy Phil wrote:"if myself is attacking" became "if myself deprecated".


Argh, I see why this happened now :(
The problem is I can't do much now that the migration is done...
Sorry about that.

Hairy Phil wrote:"if all enemies out-of-range" became "if any enemy out-of-range".


This one stays a mystery to me, are you 100% sure?

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Hairy Phil
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#5 » 14 Feb 2018, 11:48

The actual node was negated, maybe that makes a difference. It was for my sniper. It was: "if all enemies not out-of-range" (effectively: if all enemies are in range)

It broke after alpha 12 so I had to change it. I think it just lost the "all" and became "if enemy not out-of-range of me exists" but maybe I am mistaken. I had to change it because it was triggering when one enemy was in range instead of all enemies in range.

sollniss
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#6 » 14 Feb 2018, 12:10

Well I said right in the beginning that ALL got changed to ANY without reversing the condition.

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GFX47
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#7 » 14 Feb 2018, 12:53

It has to be another bug because I never intended to change that...

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GFX47
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Re: PSA: not all of your nodes made before version 12 are what they used to be

Post#8 » 16 Feb 2018, 14:36

I may have a solution for 12.1.

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