Moral support thread for our overlord...ehm dev!

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LuBeNo
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Re: Moral support thread for our overlord...ehm dev!

Post#41 » 18 Jul 2017, 14:06

I like paying once instead of pay to win. The price is fine too.
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pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#42 » 18 Jul 2017, 17:10

Oh I missed two days! (and I may start to repeat myself)

so

17th July: I love the change made from 5.2 to 5.3.1. since then the games are way more pleasant and not fixed or with obvious rock paper scissor (it is still there but it is more subtle)

18th July: I love the forum and the stats page, simple but expressive and with good content. The wiki, although on reddit, is not yet so flexiblebut better than nothing (i.e: difficult to link images)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#43 » 19 Jul 2017, 12:25

19th July: I really like the bot balancing, together with the bot limit otherwise the assault does not get used.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Ein Stein
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Re: Moral support thread for our overlord...ehm dev!

Post#44 » 19 Jul 2017, 12:28

LuBeNo wrote:I like paying once instead of pay to win. The price is fine too.

Not good for us students. Most of us aren't economically independent yet, so we'd rather be a f2p (free to play) player. Thus for those who haven't heard of Gladiabots before my recommendation, they can't play this awesome game due to the money barrier.
We cannot solve our problems with the same thinking we used when we created them.

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#45 » 19 Jul 2017, 12:29

well, you are talking about 3$ or 6$. I mean not even a mcDonald menu costs so little in the 1st world.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#46 » 19 Jul 2017, 15:09

I like the Alpha 9!!! :D
Fixes break an AI more than bugs do. :ugeek:

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pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#47 » 23 Jul 2017, 19:00

We are slacking!

20th July: I love the fact that the language implemented subtrees

21st July: I love the banter, especially against chirs.

22nd: I like the idea of "costly tags" so only very creative usages get rewarded

23rd: I miss to play because I like the game!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#48 » 23 Jul 2017, 20:46

Pier, thx for pushing this thread, I also forgot to write.

I like the red and blue lines to visualize what the bots are doing at the moment

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#49 » 27 Jul 2017, 00:23

24th July: I love the community that this game has created, there are plenty of tips in the questions / strategies sections that can help new players get better

25th July: I miss my nvidia, I want to play the game. I love the possibility to organize tournaments now.

26th July: I surely will start to repeat but it happens! I like a lot low k factors in upper leagues, where people are more stable, and high kfactors in lower leagues, where people are learning.

27th July: I love to track best scores, thanks to the stats page (before was possible too, but harder).
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Captain Spock (Castlevania)
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Re: Moral support thread for our overlord...ehm dev!

Post#50 » 27 Jul 2017, 12:15

I like the whole idea: program to win and damage by range.

Of course. I also like its continuous updates. It is sweet to see the requests come true.

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#51 » 27 Jul 2017, 14:56

I like being able to test new things before the public. :D
Fixes break an AI more than bugs do. :ugeek:

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Ein Stein
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Re: Moral support thread for our overlord...ehm dev!

Post#52 » 27 Jul 2017, 16:36

Kanishka wrote:I like being able to test new things before the public. :D

Me too :D
Sad that I can't do the same thing in Clash :cry:
We cannot solve our problems with the same thinking we used when we created them.

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#53 » 27 Jul 2017, 18:43

Ein Stein wrote:
Kanishka wrote:I like being able to test new things before the public. :D

Me too :D
Sad that I can't do the same thing in Clash :cry:

Lol same here. :P
Fixes break an AI more than bugs do. :ugeek:

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TippyTaps
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Re: Moral support thread for our overlord...ehm dev!

Post#54 » 28 Jul 2017, 18:43

I love love love the purity of the design! No activated abilities, no focus on maxing your mouse-clicking speed, no crutches, just AI! Sure it limits the target audience but so does Duskers, Darkest Dungeon, Astroneer, Mu Cartographer, Toki Tori 2+, Oxygen Not Included and other amazing, unique and memorable games!

I Just recently realized that Gladiabots might be called "AI Exploit: the Game" since you benefit from many of the same skills you pick up over the years playing other strategic games with AI of varying quality. In Starcraft for example, you can cheese the AI by cycling out weak units and forcing the enemy to retarget. In Gladiabots, you get to combat that same behaviour! And then combat the combatation! :D
From now on, I will honestly be hesitant to play any strategic single player game by a dev that hasn't reached Master League in Gladiabots :D

I feel blessed to be alive at the same time as this game!

TheKidPunisher
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Re: Moral support thread for our overlord...ehm dev!

Post#55 » 28 Jul 2017, 18:54

Gfx do not really play, he just test some issue to solve bugs we report.

But yeah the game is amazing, due to the simplication of the construction of the AI (not like robocode)

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#56 » 28 Jul 2017, 20:46

At the start I new that the new leagues (at least the last update) would limit the activity a lot due to the few players, but I have to say that if one go with the mindset to debug the queued matches the day later, is very pleasant.

Every match is pretty intensive but the overall speed is more quiet and one can reflect "offline".
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#57 » 30 Jul 2017, 08:03

I love when there is something what itches you all the time, like missing offline matches, and then you find that it'll be fixed at some trello cards

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#58 » 30 Jul 2017, 09:44

True!

I remember I wanted to make a tournament with my colleagues in alpha 4.3, October 2016. I had to wait a bit but now we can! (and they do not want to play anymore due to the skill gap)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#59 » 30 Jul 2017, 11:16

pier4r wrote:... (and they do not want to play anymore due to the skill gap)


Even to your skill :mrgreen:

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#60 » 30 Jul 2017, 15:28

Ritter Runkel wrote:
pier4r wrote:... (and they do not want to play anymore due to the skill gap)


Even to your skill :mrgreen:


This.
Fixes break an AI more than bugs do. :ugeek:

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