All my juicy points....
Multiplayer map pool purge
Re: Multiplayer map pool purge
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer map pool purge
I couldn't decide, so I didn't vote. Mind game is a pain though.
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- Automaton
- Posts: 177
Re: Multiplayer map pool purge
So, how many maps will be removed? How many new maps will be added?
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- Autonomous Entity
- Posts: 563
Re: Multiplayer map pool purge
1 map (mind game for the moment) will be replaced by 1 map in the contest (actually dominance)
Re: Multiplayer map pool purge
OMG if Mind Game is to be removed then all my effort becomes nothing. In fact, I've spent a lot of time making and refining an AI called "Ace MindGame atker".

We cannot solve our problems with the same thinking we used when we created them.
- Ritter Runkel
- Neural Network
- Posts: 498
Re: Multiplayer map pool purge
Ein Stein wrote:OMG if Mind Game is to be removed then all my effort becomes nothing. In fact, I've spent a lot of time making and refining an AI called "Ace MindGame atker".
And you can't believe how happy I am to never ever meet Ace mindgame atker again
Re: Multiplayer map pool purge
I am still of the idea that the multiplaye rshould have 4 maps, rotated every 4-6 weeks
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer map pool purge
pier4r wrote:I am still of the idea that the multiplaye rshould have 4 maps, rotated every 4-6 weeks
I'm still confused why gfx wants to keep 8 maps instead of just keeping all maps that he does not consider "broken" ... more variety has always been something I believe would make this game better. A consistent rotation would be a step in the right direction
Re: Multiplayer map pool purge
for new players keeping ais for all match (many will believe it is better to iptimize from the start) is overwhelming. Also, for tournaments is not exactly the best.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
- Ritter Runkel
- Neural Network
- Posts: 498
Re: Multiplayer map pool purge
pier4r wrote:for new players keeping ais for all match (many will believe it is better to iptimize from the start) is overwhelming. Also, for tournaments is not exactly the best.
+1
When I started I did that too and the work at the AI for every change in the game mechanics was multiplied to the amount of maps. That was overwhelming in a negative way.
And many ppl like to optimize for one or two maps they like. If they don't see that map often, they could quit the game
Re: Multiplayer map pool purge
By the way, I'll set an increasing map pool size per league in next iterations.
Re: Multiplayer map pool purge
yeah that would be nice. Like 4 maps, until 1200 then 6 until 1400/1500 then full.
And surely there will be the ones "why we do not get full maps? So we cannot prepare before hand!" whatever you do, someone will not like it.
And surely there will be the ones "why we do not get full maps? So we cannot prepare before hand!" whatever you do, someone will not like it.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;
Re: Multiplayer map pool purge
pier4r wrote:And surely there will be the ones "why we do not get full maps? So we cannot prepare before hand!" whatever you do, someone will not like it.
This sounds like the exact same this that happened with bot classes: they were originally based on the league, and then people complained that t=it was impossible to be ready for the next league because not only was there stronger players, but they was using technology you had just gotten
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