1- Is it possible not to cancel an attack ?
Sometimes, I'd prefer finish my attack rather than cancel it, but if the condition for attacking is no more validated, the attack cancels. Is there anyway to tell my bot to finish his attack before doing anything else ?
2- When does the "isAttacking" filter starts ? When someone begins to shoot someone else, or when a shot is effectively fired ? I have the feeling that my AI considers itself as attacked when it got shot, but look at this replay : 526271
We can see that the assault bot runs away directly when the enemy sniper STARTS shooting.
Thanks for your answers, sorry for bad english !