Wozza wrote:A player can deal with it by pretty much just ignoring loses against teams with snipers and continuing to spam matches (which is pretty much what I did) but the last couple of levels do take quite a lot of matches in order to level up.
Nope, i will be sure that a lot of player wont deal with that cause "it's just destroying their stats"
(I'm a little bit like that) and then just leave the application (i will not cause i know that the application is still in evolution).
I will continue to do some maches (cause it's actually the only way to test all the possibilities of the application) but not sure i will do it with fun...
pier4r wrote:The unlocking was made to let people discover parts slowly otherwise they felt overwhelmed
Why, as i said, can't we increase the number of levels of the campaign and unlock all features in the campaign?
Like that, when you think you are out-level/out-unlock, you just have to continue the campaign and do not have to play matches that you are sure to lose (not necessarily doing it on purpose).
This will, as you write, permit to new players to discover parts slowly. (not sure young people and poeple who never touch a little logic or programation will download this application)
I have a new question:
Can the developer, take information on his game? i mean, do a study on matches (to see how many the difference of level is impacting the game (% of win of the bigger level, and if possible if he uses unlocked features that his opponent havent unlock), what is the % of win of each type of robot (which need to be unlocked), ...)