With the tagging system(version-1)
-naming an entity (bots,bases,resources) for presice target action.
But the tagging sytem has alot of potentials for,
TAGGED ENTITIES as *fixpoints/conditions
But this requires 'entity ranges'
-bases has ranges of their own.
(NOTE: That the stuff below is; non existent to game that might be or not to be implemented if requested)
Tagged Entity[tagged resource named: resourceX]
The possibilities,for NEW Conditions
"If self long range from the tagged resourceX"
"Is tagged resourceX long range from closest ally"
"If tagged resourceL long range from ally base"
"Is tagged resourceL exist med range from enemy base"
"If enemy exists med range from tagged baseY"
"Is closest enemy out of range from tagged baseX"
(can be the other way around)
"If ally base exists med range from tagged enemyS "
"Is self out of range from enemy base"
Examples with static distances (fixpointing from 2 entities)
"If self med range from 'center' long range from 'any wall' "
//// the examples might be wrong but the thought is,
Fixpointing from EntityA to EntityB or with EntityC and so on, can increase/add the following;
-MORE map locations
-advanced map navigation
-MORE one time conditions
-advanced bot formations
-can Coexist perfectly with
https://trello.com/c/CSUmYy4s/24-condit ... of-the-map
-makes bots really smart
-encourages critical thinking(makes players think smarter)
-maybe other things i havent think of.
-nullpointer always at #1
(Which i like btw , but not everyone can)
-or other things i might havent think of.
this is to determine ones; distance,location,fixpoint
using others ranges on a certain thing.
Even more advanced than the current one.
So the question,
Does the Tagging system might have a chance to support fixpointing?
(For later versions no rush.)