Bot stats

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Chunkymonkey
Automaton
Automaton
Posts: 139

Bot stats

Post#1 » 15 Nov 2016, 03:46

I know that there are entries on the wiki and hdeffo has done a lot of calculations for DPS for classes vs classes. But I haven't found the base values for the bot stats that hdeffo has used for his calculations.

If GFX47 is ok with it, could we have the numbers used for bot stats? I'll put them up on the wiki. =)

Assault
HP:
Shield Points:
Travel Speed Unloaded:
Travel Speed Loaded:
Targeting time:
Number of Bullets per Reload:
Damage per bullet:
Reload time:


Shotgun
HP:
Shield Points:
Travel Speed Unloaded:
Travel Speed Loaded:
Targeting time:
Number of Bullets per Reload:
Damage per bullet:
Reload time:

MachineGun
HP:
Shield Points:
Travel Speed Unloaded:
Travel Speed Loaded:
Targeting time:
Number of Bullets per Reload:
Damage per bullet:
Reload time:

Sniper
HP:
Shield Points:
Travel Speed Unloaded:
Travel Speed Loaded:
Targeting time:
Number of Bullets per Reload:
Damage per bullet:
Reload time:

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Bot stats

Post#2 » 15 Nov 2016, 04:04

Have to add one more stat because shots are done in bursts. Reload is the "cooldown" after each burst

Assault
HP: 5000
Shield Points: 3000
Travel Speed Unloaded: 1.2
Travel Speed Loaded: .5
Targeting time: 1000
Bullets per Burst: 2
Bursts: 3
Damage per bullet: 300
Reload time: 100
Short range: 90
Mid range: 50
Long range: 10


Shotgun
HP: 3000
Shield Points: 5000
Travel Speed Unloaded: 2
Travel Speed Loaded: .5
Targeting time: 1000
Bullets per Burst: 5
Bursts: 1
Damage per bullet: 600
Reload time: 100
Short range: 75
Mid range: 25
Long range: 5

MachineGun
HP: 7000
Shield Points: 5000
Travel Speed Unloaded: .75
Travel Speed Loaded: .75
Targeting time: 1500
Bullets per Burst: 1
Bursts: 30
Damage per bullet: 275
Reload time: 80
Short range: 80
Mid range: 50
Long range: 10

Sniper
HP: 3000
Shield Points: 3000
Travel Speed Unloaded: 1
Travel Speed Loaded: .6
Targeting time: 3000
Bullets per Burst: 1
Bursts: 1
Damage per bullet: 2000
Reload time: 100
Short range: 100
Mid range: 100
Long range: 100

(Yes I have all this memorized)

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Bot stats

Post#3 » 15 Nov 2016, 04:10

Please note there are a few unmentioned stats. AI refresh speed of all bots except shotgun is .5 seconds where as shotgun is .25 seconds. There are stats for hit box sizes and pushing force/speed but these are all the same for all bots at the moment

User avatar
Chunkymonkey
Automaton
Automaton
Posts: 139

Re: Bot stats

Post#4 » 15 Nov 2016, 05:32

Thanks HDeffo.
Are Short/Mid/Long accuracy modifiers?
When you say refresh speed is that the same as ticks per second?
Is pushing force how much bots physically push against each other? Or is it the shock the robot experiences when hit by a bullet?

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Bot stats

Post#5 » 15 Nov 2016, 05:55

Yup short/mid/long are accuracy. The wiki already details how that works. Refresh speed means how often the game checks conditions and determines which action to perform. Most bots this is twice a second
Pushing force is how much speed is applied to bots pushing against each other

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Mcompany

Post#6 » 16 Nov 2016, 06:39

Is it possible to find the amount of time between bursts?

pier4r
Skynet
Skynet
Posts: 3389

Re: Mcompany

Post#7 » 16 Nov 2016, 07:48

mcompany wrote:Is it possible to find the amount of time between bursts?


You mean reload time?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3389

Re: Bot stats

Post#8 » 16 Nov 2016, 14:16

http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Mcompany

Post#9 » 16 Nov 2016, 15:38

mcompany wrote:Is it possible to find the amount of time between bursts?


Reload time is the time between bursts in milliseconds

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Bot stats

Post#10 » 16 Nov 2016, 15:39



Please note these stats aren't all up to date (one version behind)

pier4r
Skynet
Skynet
Posts: 3389

Re: Bot stats

Post#11 » 16 Nov 2016, 15:43

HDeffo wrote:


Please note these stats aren't all up to date (one version behind)


true, I mentioned because it is still valid for the rest.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3389

Re: Bot stats

Post#12 » 07 Jan 2017, 20:49

I know that hdeffo has a script (not shared) to compute outcomes based on the stats according to given initial situations. Maybe mcompany has a similar one.

For the newcomers other possibilities to figure out outcomes are : simulating the situation in training mode (not so immediate). Getting experience and feeling through watching in slow motion (what I do most of the time, I guess many others do the same ). Or even without a script, computing outcomes by pen and paper (and maybe a calculator). The latter is quite fun and relaxing, surely it's not as flexible as a proper script but gives quite some hindsight in situations matching the given conditions.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Bot stats

Post#13 » 08 Jan 2017, 00:55

I am not using a script, just a Excel sheets with some data plus information based on before I started using the data, plus a lot of tests

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Bot stats

Post#14 » 25 Jan 2017, 08:30

Bumping old post to ask a question: What does ”shield recharge” mean as a stat? Does it mean that shields always recharge an empty shield in the same amount of time regardless of bot type? Does it mean that half shield recharge I'm the same time as empty shield? Or is that a rate of shield that it recharges every second?

pier4r
Skynet
Skynet
Posts: 3389

Re: Bot stats

Post#15 » 25 Jan 2017, 09:40

Waiting for gfx I would say:

After the shield cooldown, so normally 3000ms since the last hit, the shield recharge in the given time if it is empty.

So if the shield recharge time is 3000 milliseconds and the shield is 3000 points it means that for every time unit it charges a tot. I would say every 10 milliseconds it charges 10 points for example (I think the value is based on hundreds of milliseconds though, otherwise it is too intensive).

Ps: if one bumps the right posts imo is great.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Bot stats

Post#16 » 25 Jan 2017, 12:06

See https://itch.io/post/68258

Shield Refill Cooldown: time since last hit before refill starts
Shield Refill Duration: time to refill an empty shield

So if shield is half empty, it will take half of the refill duration to refill completely.

sethcohn
Automaton
Automaton
Posts: 122

Re: Bot stats

Post#17 » 25 Jan 2017, 16:11

HDeffo wrote:Please note there are a few unmentioned stats. AI refresh speed of all bots except shotgun is .5 seconds where as shotgun is .25 seconds.


Aren't all bots now ticking at .25?

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GFX47
Dev
Dev
Posts: 2914

Re: Bot stats

Post#18 » 25 Jan 2017, 16:12

Yes they are.
A bot classes manual is on its way > https://trello.com/c/bdDcOffz/442-write ... ses-manual

HDeffo
Neural Network
Neural Network
Posts: 212

Re: Bot stats

Post#19 » 26 Jan 2017, 03:16

sethcohn wrote:
HDeffo wrote:Please note there are a few unmentioned stats. AI refresh speed of all bots except shotgun is .5 seconds where as shotgun is .25 seconds.


Aren't all bots now ticking at .25?


Yup that information was posted prior to the update

sethcohn
Automaton
Automaton
Posts: 122

Re: Bot stats

Post#20 » 28 Jan 2017, 07:37

So if I understand this...
using Assault Bot for example,
it's targeting for 1000
then fire/reload for 100
then fire/reload for 100
then fire/reload(?) for burst 3 for 100
then is there is a cooloff, and if so, what's that, targetting again?

Or am I wrong, and it's:
targeting for 1000ms
then fire, fire, fire 3 bursts (tick tick tick? 750ms or how long?)
then reload for 100ms (less than a tick, but still takes a tick? )
and re fire, fire, fire 3 bursts again.

Trying to graph this out... I think I have it wrong.

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