So I've been doing some research on how tags work, and I've seen a few posts that say that they take a certain amount of time to complete.
So does this mean that there's a delay in all conditions, or is it specific to tagging?
Is it a noticeable issue, or will it only really matter if I have huge loops set up to tag lots of enemies?
Does it even exist anymore, or was it removed in a previous update?
Right now I'm trying to use tags to simplify some of my targetting AIs (which previously went down a long line of (attack enemy with shields <25% and health 0-25), (attack enemy with shields <25% and health 0-50), etc etc. However, if its going to cause a lag should I try to do it without tags, but with more nodes?
So does this mean that there's a delay in all conditions, or is it specific to tagging?
Is it a noticeable issue, or will it only really matter if I have huge loops set up to tag lots of enemies?
Does it even exist anymore, or was it removed in a previous update?
Right now I'm trying to use tags to simplify some of my targetting AIs (which previously went down a long line of (attack enemy with shields <25% and health 0-25), (attack enemy with shields <25% and health 0-50), etc etc. However, if its going to cause a lag should I try to do it without tags, but with more nodes?