AD Revenue

pier4r
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Re: AD Revenue

Post#21 » 23 Sep 2017, 18:28

GFX47 wrote:I don't think forbidding players to play would help in getting more available opponents.


I think it would. The idea of "energy bars" something like "ok you have 5 match a day and then a match every hour" would achieve the same result (if not better) than the ads. People interested in the game will buy it, people partially interested will continue to play, people not interested, will drop it nevertheless.
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mcompany
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Re: AD Revenue

Post#22 » 23 Sep 2017, 19:29

GFX47 wrote:
Kanishka wrote:
GFX47 wrote:I meant adding something in a game to annoy players.


Frankly, players don't care. -_-

Not all of them.
I do.

I mean I don't think most players really care unless it is when the ads just appear after a certain number of tries, but when actually making the ads appear yourself, I think most just overall isn't really as annoyed and more willing to actually have respect for the game

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Kanishka
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Re: AD Revenue

Post#23 » 23 Sep 2017, 19:41

mcompany wrote:
GFX47 wrote:
Kanishka wrote:
Frankly, players don't care. -_-

Not all of them.
I do.

I mean I don't think most players really care unless it is when the ads just appear after a certain number of tries, but when actually making the ads appear yourself, I think most just overall isn't really as annoyed and more willing to actually have respect for the game


Getting an AD thrown in your face has more effect. Rewarded ADs are not annoying.
Fixes break an AI more than bugs do. :ugeek:

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mcompany
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Posts: 872

Re: AD Revenue

Post#24 » 23 Sep 2017, 19:45

Kanishka wrote:
Getting an AD thrown in your face has more effect. Rewarded ADs are not annoying.

I've actually either quit only only played certain games *cough* geometry dash*cough* offline to avoid getting adds randomly thrown in my face

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