TheKidPunisher wrote:You know that your AI on set your priorities is annoying (abyssal copied it)... but if i put a counter of it, i will lose against other people...
And sorry pier but in master match are not more intense or meaningful as before... maybe it is not the same in GM.
Also when you can do only 3 match without waiting and then dont find match quickly, it is not easy to improve your AI (generally i lost the idea i got the day before so i try finish to add «complete and valid» version as soon as possible.
For the syp of Arcueid.
- put a most priority action (I call it desperate push) that identifies some situation and pushes like there is no tomorrow.
For the matches.
- if you do (like I did): play, analyse, improve. I totally agree. But with small leagues (the problem is the amount of players active) the approach should change. I do this:
- deploy matches until I get two equal maps in the pending list (sometimes it happens immediately, sometimes doesn't)
- leave it for the day, debug the next day, then deploy.
In short, instead of doing this in hours, now you do it in days.
Actually this was the idea of Castlevania, to make "larger" score gaps per league. For me was different, I wanted a top20 league, position based and activity based (there would be always 20 guys).
I don't think the actual situation is bad, just it is slow and one has to slow down. Since gladiabots is a "thinking game", it is ok.
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