Page 1 of 8

Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 18:34
by pier4r
So, I guess we do a great job in mentioning what we don't like (although sometimes I even forget to report stuff) but what about we do a moral support thread where every day we mention something that we like in the game? (I can go alone for months , there are hundreds of nice features)

I start: I love the asynchronous multiplayer mode. Super idea.

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 19:02
by 0x1de
So much to love.

The AI decision tree: accessible yet so powerful.

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 19:16
by GFX47
Haha, thanks, I feel like an whining baby now <3

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 19:36
by Kanishka
Not exactly a feature in the game, but the thing that got me involved in the game was the sheer courage of a man who set out alone and created the most unique game ever. I'm not exaggerating.

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 19:45
by TheGnoo
My little cute sin : I love giving some bad ass names to my AI modules.

When I'm analyzing my AI during a match, I'm like : "Foxtrot Shield under 50%, launch Mega-Protection mode. Target weak, I repeat, target weak, Ultimate Finisher module activated".
So the reason I love this game is that you create a baby AI that you slowly improve time after time, and you end up caring more for your bots than your own family. But maybe I'm a bit too involved.

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 20:31
by LuBeNo
Moving, attacking, carrying resources and conditions sound really easy but is difficult to master. The idea is just great.

Having thousands of players as competition is really great!

Re: Moral support thread for our overlord...ehm dev!

Posted: 12 Jul 2017, 20:43
by Tchey
I love being new and have everything to learn yet.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 05:15
by Kanishka
TheGnoo wrote:My little cute sin : I love giving some bad ass names to my AI modules.

When I'm analyzing my AI during a match, I'm like : "Foxtrot Shield under 50%, launch Mega-Protection mode. Target weak, I repeat, target weak, Ultimate Finisher module activated".
So the reason I love this game is that you create a baby AI that you slowly improve time after time, and you end up caring more for your bots than your own family. But maybe I'm a bit too involved.


Heh I know what that feels like.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 05:16
by Kanishka
I love the SG: powerful if used correctly. Much like Queen in chess.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 07:35
by pier4r
Another day: I like that the score is based on the elo formula . It helps a lot in prediction terms

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 07:59
by Ritter Runkel
I love how the bots do funny things when idling, like the flipping shotgun.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 08:28
by Ein Stein
I'm simply triggered to play this game because of the "code to win" concept. It's an innovative and awesome concept not seen in most games.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 08:52
by LuBeNo
The prepare and watch system is really great.

I can prepare my plans for hours, but I can only watch (and not interact anymore) when the game starts.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 15:59
by Kanishka
I like the new FX. ^~^

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 21:05
by Tchey
I like Linux support.

Re: Moral support thread for our overlord...ehm dev!

Posted: 13 Jul 2017, 22:02
by Ritter Runkel
I like thinking about new tactics when watching a replay. Then playing parts in SloMo, think about if this or that could actually work. And then testing in Multiplayer mode. Awsome.

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 07:53
by Kanishka
I like the wide range of possibilities. :D

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 10:00
by LuBeNo
Balancing of the 4 bot types.

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 10:56
by Ein Stein
LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 11:50
by TheKidPunisher
Ein Stein wrote:
LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.


Doesnt agree. Assaults are more powerful than people think. So i am ok with LuBeNo.

Me i like the fact that you can chose the strategy you want (all assault for me, and i like the way my father add modifications in his AIs)