Moral support thread for our overlord...ehm dev!

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#61 » 01 Aug 2017, 21:48

I love that I can track the results of the tournaments if the pairings and the schedule are clear, through the private games listings.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#62 » 16 Aug 2017, 17:40

Ok not anymore everyday, but good enough nevertheless.

I really like the creativity with the simbols to identify conditions and filters. Also I like the "fatty" nodes showing properly all the filters.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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drartimus
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Re: Moral support thread for our overlord...ehm dev!

Post#63 » 18 Aug 2017, 08:44

I love how this is interoperable on so many platforms. I'm a non-conformist, Linux and Android guy. You'd expect this to be just for Windows or Mac, maybe iOS. I downloaded on Android first, and when I saw it was for Linux too, I was completely blown away.

I'm also very impressed with the quality, especially for an "Alpha." Is it really just one dev and no QAs (not including alpha testers)?
"If it acts like it's not running your code, it's probably not running your code." -- me, I say this all the GD time!

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#64 » 18 Aug 2017, 09:34

AFAIK it is only him.

Our overlord!

Sorry, dev, our dev.
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GFX47
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Re: Moral support thread for our overlord...ehm dev!

Post#65 » 18 Aug 2017, 09:41

I'm indeed working solo on this project.

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#66 » 18 Aug 2017, 14:08

GFX47 wrote:I'm indeed working solo on this project.


All hail the overlord dev!
Fixes break an AI more than bugs do. :ugeek:

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#67 » 24 Aug 2017, 06:06

ALL HAIL THE OVERLORD!
bump this thread
Fixes break an AI more than bugs do. :ugeek:

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#68 » 24 Aug 2017, 22:56

I like the tournaments and I hope for a medal, even when my next one is called miojo

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#69 » 03 Sep 2017, 11:20

I like the additions of the stats page. Inactive players, per league and global leaderboard (even if it may require careful queries to the db)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#70 » 03 Sep 2017, 11:48

I really like the progress bar when loading. At leas one gets a feedback.

I would say that there were a lot of subtle improvements that makes the amazing Gladiabots even more amazing than alpha 7.8 (that was already amazing) that was released in January 2017.

I am not sure if I would expect that the loaded AIs in a given session (either debug or editing or deploying or whatever) should be still loaded and not continuously load. Anyway that is a minor point.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#71 » 03 Sep 2017, 18:34

The timer in test mode helps a lot. I like that

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#72 » 04 Sep 2017, 15:47

Ritter Runkel wrote:The timer in test mode helps a lot. I like that


That was added?
Fixes break an AI more than bugs do. :ugeek:

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pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#73 » 13 Sep 2017, 20:55

I like the global stats page, a very nice touch that gives a better idea of how alive is the community!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#74 » 17 Sep 2017, 08:58

I like the higher visibility for tournaments in the game.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#75 » 17 Sep 2017, 18:26

The extras page with both discord and telegram is cool!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Jeffrey Harpen
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Re: Moral support thread for our overlord...ehm dev!

Post#76 » 19 Sep 2017, 20:51

I like the 'undo' and 'redo' buttons in the AI editor. A lot! :)

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#77 » 19 Sep 2017, 21:01

yes I like them too. Now we miss only multiple select and it is super golden.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#78 » 26 Sep 2017, 21:13

I like the name of the maps on the surface of the map

And I like the possibility to challenge someone that was just challenged using the "mail" symbol near to the last challenge.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Jeffrey Harpen
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Re: Moral support thread for our overlord...ehm dev!

Post#79 » 26 Sep 2017, 23:54

I like new explosions. :twisted:

And I like counting even more. What used to take 36 nodes now takes only one. :lol:
It's so powerful I have to rethink all my AIs now... :|

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#80 » 27 Sep 2017, 00:25

yes counting is changing the game like the filters in alpha 7.8

Other filters in alpha 8 and 9 were useful too, but nothing like counting.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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