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Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 11:52
by Ritter Runkel
:shock: assault is one of the most powerful units because it's hard to count them. Almost all damage done to top20 players bots are coming from unexpected multiple assault attacks.

Back to the topic, I like the community grown with this game

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 14:10
by pier4r
New day!

I love the public roadmap and the fact that the community is not left alone to "not knowing what to expect".

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 18:22
by mcompany
TheKidPunisher wrote:
Ein Stein wrote:
LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.


Doesnt agree. Assaults are more powerful than people think. So i am ok with LuBeNo.

Me i like the fact that you can chose the strategy you want (all assault for me, and i like the way my father add modifications in his AIs)

Don't agree: assault legitimately is underpowered, but not by enough to make losing one less of a threat. Also, I'm specifically speaking of one assault compared to one of any other class, not the current situation of multiple assaults vs one of any other class

Re: Moral support thread for our overlord...ehm dev!

Posted: 14 Jul 2017, 18:54
by Tchey
I like when a topic keeps its topic.

And i like the simple yet pleasant 3D view of the arena.

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 07:13
by Kanishka
I like the Debug Panel. :D

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 09:07
by pier4r
New day: I love the fact that gladiabots is a visual programming language (although I am not sure if turing complete)

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 10:47
by Kanishka
pier4r wrote:New day: I love the fact that gladiabots is a visual programming language (although not sure if touring complete)


Turing.

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 10:51
by pier4r
Yup, autocorrect

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 12:51
by LuBeNo
I like having the possibility to replay matches analyzing my errors. :roll:

Re: Moral support thread for our overlord...ehm dev!

Posted: 15 Jul 2017, 21:24
by pier4r
I anticipate the message of tomorrow. The node tooltips in 8.11 are awesome

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 04:42
by Revenge
I like the feeling of improvement, and the smug feeling after your AI outplays another one. :D

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 07:03
by Ein Stein
I'm looking forward to the Healer in the roadmap. It can completely change the meta.

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 07:05
by Ein Stein
Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 07:09
by Kanishka
I like the idea of Stealth Mode on Roadmap. Will bring new strategy to master!

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 09:45
by Ritter Runkel
I appreciate that it's possible to play only one or two matches if you only have five minutes or so and you could also spend one or two hours with debugging, coding and discussing with the community at telegram

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 13:10
by pier4r
Ein Stein wrote:Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.


The intention is quite different. Now get back to hail our overlord. I mean, dev.

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 13:40
by Ein Stein
pier4r wrote:
Ein Stein wrote:Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.


The intention is quite different. Now get back to hail our overlord. I mean, dev.

Overlord?
GM, or game master, I would say.

Re: Moral support thread for our overlord...ehm dev!

Posted: 16 Jul 2017, 14:11
by pier4r

Re: Moral support thread for our overlord...ehm dev!

Posted: 18 Jul 2017, 13:15
by Ritter Runkel
.

Re: Moral support thread for our overlord...ehm dev!

Posted: 18 Jul 2017, 13:19
by Ritter Runkel
I like the technical solution of the replays with the ID. So I can watch parts in slomo and discuss at the community.