Moral support thread for our overlord...ehm dev!

User avatar
Ritter Runkel
Neural Network
Neural Network
Posts: 473

Re: Moral support thread for our overlord...ehm dev!

Post#21 » 14 Jul 2017, 11:52

:shock: assault is one of the most powerful units because it's hard to count them. Almost all damage done to top20 players bots are coming from unexpected multiple assault attacks.

Back to the topic, I like the community grown with this game

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#22 » 14 Jul 2017, 14:10

New day!

I love the public roadmap and the fact that the community is not left alone to "not knowing what to expect".
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 756

Re: Moral support thread for our overlord...ehm dev!

Post#23 » 14 Jul 2017, 18:22

TheKidPunisher wrote:
Ein Stein wrote:
LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.


Doesnt agree. Assaults are more powerful than people think. So i am ok with LuBeNo.

Me i like the fact that you can chose the strategy you want (all assault for me, and i like the way my father add modifications in his AIs)

Don't agree: assault legitimately is underpowered, but not by enough to make losing one less of a threat. Also, I'm specifically speaking of one assault compared to one of any other class, not the current situation of multiple assaults vs one of any other class

User avatar
Tchey
Script
Script
Posts: 21
Contact:

Re: Moral support thread for our overlord...ehm dev!

Post#24 » 14 Jul 2017, 18:54

I like when a topic keeps its topic.

And i like the simple yet pleasant 3D view of the arena.
Mon blog indécent sur les jeux indé... Jeux1d100.net

User avatar
Kanishka
Skynet
Skynet
Posts: 1404
Contact:

Re: Moral support thread for our overlord...ehm dev!

Post#25 » 15 Jul 2017, 07:13

I like the Debug Panel. :D
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


My Stats: Kanishka_RN3;Kanishka_MiPad

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#26 » 15 Jul 2017, 09:07

New day: I love the fact that gladiabots is a visual programming language (although I am not sure if turing complete)
Last edited by pier4r on 15 Jul 2017, 10:51, edited 2 times in total.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
Kanishka
Skynet
Skynet
Posts: 1404
Contact:

Re: Moral support thread for our overlord...ehm dev!

Post#27 » 15 Jul 2017, 10:47

pier4r wrote:New day: I love the fact that gladiabots is a visual programming language (although not sure if touring complete)


Turing.
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


My Stats: Kanishka_RN3;Kanishka_MiPad

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#28 » 15 Jul 2017, 10:51

Yup, autocorrect
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
LuBeNo
Autonomous Entity
Autonomous Entity
Posts: 509

Re: Moral support thread for our overlord...ehm dev!

Post#29 » 15 Jul 2017, 12:51

I like having the possibility to replay matches analyzing my errors. :roll:
Image
My algorithm of life: if(self.tired) sleep(); else if(self.hungry) eat(); else follow(Jesus);

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#30 » 15 Jul 2017, 21:24

I anticipate the message of tomorrow. The node tooltips in 8.11 are awesome
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
Revenge
Neural Network
Neural Network
Posts: 219
Contact:

Re: Moral support thread for our overlord...ehm dev!

Post#31 » 16 Jul 2017, 04:42

I like the feeling of improvement, and the smug feeling after your AI outplays another one. :D

Ein Stein
Automaton
Automaton
Posts: 131

Re: Moral support thread for our overlord...ehm dev!

Post#32 » 16 Jul 2017, 07:03

I'm looking forward to the Healer in the roadmap. It can completely change the meta.
We cannot solve our problems with the same thinking we used when we created them.

Ein Stein
Automaton
Automaton
Posts: 131

Re: Moral support thread for our overlord...ehm dev!

Post#33 » 16 Jul 2017, 07:05

Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.
We cannot solve our problems with the same thinking we used when we created them.

User avatar
Kanishka
Skynet
Skynet
Posts: 1404
Contact:

Re: Moral support thread for our overlord...ehm dev!

Post#34 » 16 Jul 2017, 07:09

I like the idea of Stealth Mode on Roadmap. Will bring new strategy to master!
Fixes break an AI more than bugs do. :ugeek:

Gladiabots Off-Topic Chat


My Stats: Kanishka_RN3;Kanishka_MiPad

User avatar
Ritter Runkel
Neural Network
Neural Network
Posts: 473

Re: Moral support thread for our overlord...ehm dev!

Post#35 » 16 Jul 2017, 09:45

I appreciate that it's possible to play only one or two matches if you only have five minutes or so and you could also spend one or two hours with debugging, coding and discussing with the community at telegram

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#36 » 16 Jul 2017, 13:10

Ein Stein wrote:Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.


The intention is quite different. Now get back to hail our overlord. I mean, dev.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Ein Stein
Automaton
Automaton
Posts: 131

Re: Moral support thread for our overlord...ehm dev!

Post#37 » 16 Jul 2017, 13:40

pier4r wrote:
Ein Stein wrote:Pier, this thread should be renamed to "What do you like in Gladiabots?" so as to make the topic clear.


The intention is quite different. Now get back to hail our overlord. I mean, dev.

Overlord?
GM, or game master, I would say.
We cannot solve our problems with the same thinking we used when we created them.

pier4r
Skynet
Skynet
Posts: 2766

Re: Moral support thread for our overlord...ehm dev!

Post#38 » 16 Jul 2017, 14:11

http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

User avatar
Ritter Runkel
Neural Network
Neural Network
Posts: 473

Re: Moral support thread for our overlord...ehm dev!

Post#39 » 18 Jul 2017, 13:15

.
Last edited by Ritter Runkel on 18 Jul 2017, 13:24, edited 2 times in total.

User avatar
Ritter Runkel
Neural Network
Neural Network
Posts: 473

Re: Moral support thread for our overlord...ehm dev!

Post#40 » 18 Jul 2017, 13:19

I like the technical solution of the replays with the ID. So I can watch parts in slomo and discuss at the community.

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 1 guest