Moral support thread for our overlord...ehm dev!

pier4r
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Moral support thread for our overlord...ehm dev!

Post#1 » 12 Jul 2017, 18:34

So, I guess we do a great job in mentioning what we don't like (although sometimes I even forget to report stuff) but what about we do a moral support thread where every day we mention something that we like in the game? (I can go alone for months , there are hundreds of nice features)

I start: I love the asynchronous multiplayer mode. Super idea.
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0x1de
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Re: Moral support thread for our overlord...ehm dev!

Post#2 » 12 Jul 2017, 19:02

So much to love.

The AI decision tree: accessible yet so powerful.

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GFX47
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Re: Moral support thread for our overlord...ehm dev!

Post#3 » 12 Jul 2017, 19:16

Haha, thanks, I feel like an whining baby now <3

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#4 » 12 Jul 2017, 19:36

Not exactly a feature in the game, but the thing that got me involved in the game was the sheer courage of a man who set out alone and created the most unique game ever. I'm not exaggerating.
Fixes break an AI more than bugs do. :ugeek:

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TheGnoo
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Re: Moral support thread for our overlord...ehm dev!

Post#5 » 12 Jul 2017, 19:45

My little cute sin : I love giving some bad ass names to my AI modules.

When I'm analyzing my AI during a match, I'm like : "Foxtrot Shield under 50%, launch Mega-Protection mode. Target weak, I repeat, target weak, Ultimate Finisher module activated".
So the reason I love this game is that you create a baby AI that you slowly improve time after time, and you end up caring more for your bots than your own family. But maybe I'm a bit too involved.

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LuBeNo
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Re: Moral support thread for our overlord...ehm dev!

Post#6 » 12 Jul 2017, 20:31

Moving, attacking, carrying resources and conditions sound really easy but is difficult to master. The idea is just great.

Having thousands of players as competition is really great!
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Tchey
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Re: Moral support thread for our overlord...ehm dev!

Post#7 » 12 Jul 2017, 20:43

I love being new and have everything to learn yet.
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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#8 » 13 Jul 2017, 05:15

TheGnoo wrote:My little cute sin : I love giving some bad ass names to my AI modules.

When I'm analyzing my AI during a match, I'm like : "Foxtrot Shield under 50%, launch Mega-Protection mode. Target weak, I repeat, target weak, Ultimate Finisher module activated".
So the reason I love this game is that you create a baby AI that you slowly improve time after time, and you end up caring more for your bots than your own family. But maybe I'm a bit too involved.


Heh I know what that feels like.
Fixes break an AI more than bugs do. :ugeek:

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#9 » 13 Jul 2017, 05:16

I love the SG: powerful if used correctly. Much like Queen in chess.
Fixes break an AI more than bugs do. :ugeek:

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pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#10 » 13 Jul 2017, 07:35

Another day: I like that the score is based on the elo formula . It helps a lot in prediction terms
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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#11 » 13 Jul 2017, 07:59

I love how the bots do funny things when idling, like the flipping shotgun.

Ein Stein
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Re: Moral support thread for our overlord...ehm dev!

Post#12 » 13 Jul 2017, 08:28

I'm simply triggered to play this game because of the "code to win" concept. It's an innovative and awesome concept not seen in most games.
We cannot solve our problems with the same thinking we used when we created them.

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LuBeNo
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Re: Moral support thread for our overlord...ehm dev!

Post#13 » 13 Jul 2017, 08:52

The prepare and watch system is really great.

I can prepare my plans for hours, but I can only watch (and not interact anymore) when the game starts.
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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#14 » 13 Jul 2017, 15:59

I like the new FX. ^~^
Fixes break an AI more than bugs do. :ugeek:

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Tchey
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Re: Moral support thread for our overlord...ehm dev!

Post#15 » 13 Jul 2017, 21:05

I like Linux support.
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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#16 » 13 Jul 2017, 22:02

I like thinking about new tactics when watching a replay. Then playing parts in SloMo, think about if this or that could actually work. And then testing in Multiplayer mode. Awsome.

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#17 » 14 Jul 2017, 07:53

I like the wide range of possibilities. :D
Fixes break an AI more than bugs do. :ugeek:

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LuBeNo
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Re: Moral support thread for our overlord...ehm dev!

Post#18 » 14 Jul 2017, 10:00

Balancing of the 4 bot types.
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Ein Stein
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Re: Moral support thread for our overlord...ehm dev!

Post#19 » 14 Jul 2017, 10:56

LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.
We cannot solve our problems with the same thinking we used when we created them.

TheKidPunisher
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Re: Moral support thread for our overlord...ehm dev!

Post#20 » 14 Jul 2017, 11:50

Ein Stein wrote:
LuBeNo wrote:Balancing of the 4 bot types.

Assault is underpowered... :(
I'd say balancing of the non-Assault bot types.


Doesnt agree. Assaults are more powerful than people think. So i am ok with LuBeNo.

Me i like the fact that you can chose the strategy you want (all assault for me, and i like the way my father add modifications in his AIs)

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