Roadmap update

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GFX47
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Roadmap update

Post#1 » 27 Jun 2017, 10:44

I made a lot of reordering on the roadmap:
  • Regrouped the short/medium/long term features in the "roadmap" list
  • Archived duplicate cards
  • Planned features for the incoming alpha versions

Go check it out ;)
> http://roadmap.gladiabots.com

ConsciouS-0nE
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Re: Roadmap update

Post#2 » 27 Jun 2017, 10:58

Yeah I checked it days ago, great work as always for just a man making everything.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(the post starts here)
Gfx the static map distances should have more priority? That it should be the final addition for version 8.

https://trello.com/c/CSUmYy4s/24-condit ... of-the-map


Then maybe the implementation of randomized map is at version 9-10

14 static map points are just like adding 14 invincible allybase or unpickable resources.(make them entities) the conditions would not have any difference than the others.


This would instantly revolutionize(change) the game at tons of things. Im waiting for it back at november.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(it ends here)


New Strategies(from 14 static points)
Refined Gameplay
Experience would be more fun
-Ganking
-Flanking
- placing Teams on certain positions on the map by conditions.
--Ambush
--planned offence
--planned defence
---organized atacks not random.
---Anything
Last edited by ConsciouS-0nE on 27 Jun 2017, 12:09, edited 3 times in total.
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GFX47
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Re: Roadmap update

Post#3 » 27 Jun 2017, 11:20

Didn't understand a word of it
¯\_(ツ)_/¯

ConsciouS-0nE
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Re: Roadmap update

Post#4 » 27 Jun 2017, 11:41

Every time I wonder when I'm posting here, I have a problem speaking english.

But its just clear now that the problem is people doesnt seem to understand english really well.

Or in theory its denial when you dont want something, or just pure hatred at all. Ill fix the first post for yah.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

pier4r
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Re: Roadmap update

Post#5 » 27 Jun 2017, 12:44

Nice GFX!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

buzzefall
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Re: Roadmap update

Post#6 » 27 Jun 2017, 13:04

ConsciouS-0nE wrote:Every time I wonder when I'm posting here, I have a problem speaking english.

But its just clear now that the problem is people doesnt seem to understand english really well.

Or in theory its denial when you dont want something, or just pure hatred at all. Ill fix the first post for yah.


No you just really have unstructured speech. You'd better say "Shouldn't something have more priority GFX?"... or when you say "Then maybe the implementation of randomized map is at version 9-10" I don't really get what do you mean. Is seems like lack of context information around that sentence. Better just look try to reformulate your thoughts so that people could understand you. Don't get angry at me, I don't want to just piss you off.

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Kanishka
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Re: Roadmap update

Post#7 » 27 Jun 2017, 19:19

GFX47 wrote:Didn't understand a word of it
¯\_(ツ)_/¯


+1000
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TheKidPunisher
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Re: Roadmap update

Post#8 » 27 Jun 2017, 19:34

ConsciouS-0nE wrote:14 static map points are just like adding 14 invincible allybase or unpickable resources.(make them entities) the conditions would not have any difference than the others


I think you want to say invisible (cause base are already invincible)

Why 14 points (you take a ramdom number?) i dont see how you can place 14 points equidistant in a square.

Also i am not sure that will drastically change so much the gameplay, maybe i do not see all the potential of this feature as you do ^^

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LuBeNo
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Re: Roadmap update

Post#9 » 27 Jun 2017, 21:08

TheKidPunisher wrote:Why 14 points (you take a ramdom number?) i dont see how you can place 14 points equidistant in a square.

14 points come from the trello card: 9 points on the map, one for each wall, one for "any" wall. I disagree about bringing it to front. I don't know if it is good to have the 9 points. They could be used for flanking, but excessively using them could be hard to maintain...

I think the only trello card I would shuffle is the rewarded ads card. It could boost the playerbase. Or nothing happens. One has to try.
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TheKidPunisher
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Re: Roadmap update

Post#10 » 28 Jun 2017, 01:24

LuBeNo wrote:14 points come from the trello card: 9 points on the map, one for each wall, one for "any" wall.


Oh ok sry, i do not count the wall as points, i understand the 14 now.

Castlevania
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Re: Roadmap update

Post#11 » 28 Jun 2017, 13:05

Tweak match making configuration
5mn cooldown on same opponent (all leagues)
Disabled inter-league matches

Isn't inter-league match a necessity for us if you change the league entry to 1800? Maybe with longer cooldown time?

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GFX47
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Re: Roadmap update

Post#12 » 06 Sep 2017, 16:01

I had to archive the older versions lists in a different board to avoid performance issues ^^'

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LuBeNo
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Re: Roadmap update

Post#13 » 06 Sep 2017, 18:09

GFX47 wrote:I had to archive the older versions lists in a different board to avoid performance issues ^^'

Performance was driving me crazy there...
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Kanishka
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Re: Roadmap update

Post#14 » 06 Sep 2017, 18:49

GFX47 wrote:I had to archive the older versions lists in a different board to avoid performance issues ^^'


Board Not Found ^^'
Fixes break an AI more than bugs do. :ugeek:

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GFX47
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Re: Roadmap update

Post#15 » 09 Nov 2017, 01:01

Anyone still checking it?

mcompany
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Re: Roadmap update

Post#16 » 09 Nov 2017, 02:05

I kinda check it every now and then, and I'm pretty sure Kanishka and Revenge checks it often

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Revenge
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Re: Roadmap update

Post#17 » 09 Nov 2017, 04:13

GFX47 wrote:Anyone still checking it?

mcompany wrote:I kinda check it every now and then, and I'm pretty sure Kanishka and Revenge checks it often


Yeup,I have notifications for all of the topics i follow (which is 80% of Trello). I'm excited for all the new changes in Alpha 11. Training mode was re-added to "Work-in-progress" list, my guess is because of the training mode suggestion i had for rework. viewtopic.php?f=7&t=1111

Cross-device support got added to "Short-Term" to-do. Along with bot visual customization system. Both features are super cool, and the game will be like 50% closer to completion if they get released. There's still some bugs I need to figure out in the UI, but so far Gladiabots is looking fantastic.

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LuBeNo
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Re: Roadmap update

Post#18 » 09 Nov 2017, 14:52

GFX47 wrote:Anyone still checking it?

Yes.
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TheGnoo
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Re: Roadmap update

Post#19 » 09 Nov 2017, 18:32

I miss Conscious one.

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Ritter Runkel
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Re: Roadmap update

Post#20 » 09 Nov 2017, 21:12

GFX47 wrote:Anyone still checking it?


To be honest, I don't. But someone does and posts it to the Telegram Chat.

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