Share a Victory Dance for Kill Them All maps

Captain Spock (Castlevania)
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Share a Victory Dance for Kill Them All maps

Post#1 » 23 Apr 2017, 22:37

Image

A "friendly" dance with your enemy. Insert this module between your retreat module and fire module.

Free to use, but I'm not responsible for any unforeseen consequences :twisted:

See effect: 578416, Circle of death becomes "circle of dance" . Ritter Runkel must love it :lol:

harthag
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Re: Share a Victory Dance for Kill Them All maps

Post#2 » 23 Apr 2017, 23:19

:lol: That's hilarious! :lol:

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PEW
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Re: Share a Victory Dance for Kill Them All maps

Post#3 » 23 Apr 2017, 23:29

How cool is that? I absolutely love it! :D :lol:

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Ritter Runkel
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Re: Share a Victory Dance for Kill Them All maps

Post#4 » 23 Apr 2017, 23:40

That is the most funny dance I've ever seen. You made my day

Captain Spock (Castlevania)
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Re: Share a Victory Dance for Kill Them All maps

Post#5 » 24 Apr 2017, 02:32

Ritter Runkel wrote:That is the most funny dance I've ever seen. You made my day


You are welcome

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Kanishka
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Re: Share a Victory Dance for Kill Them All maps

Post#6 » 24 Apr 2017, 04:36

So... Instead of dancing around Bases on Best Score, the new trend is to dance woth enemy... Nice. :lol:
Fixes break an AI more than bugs do. :ugeek:

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Ritter Runkel
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Re: Share a Victory Dance for Kill Them All maps

Post#7 » 24 Apr 2017, 22:24

I prevented PEW from committing suicide ... Good job :twisted:

Where did you have this brilliant idea which is implemented in a very smart way? Even after implementing, it's hard to describe why this code isn't affecting my bots when there are more then one opponent alive.

IMG_20170424_221947.jpg
IMG_20170424_221947.jpg (131.51 KiB) Viewed 2558 times

Captain Spock (Castlevania)
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Re: Share a Victory Dance for Kill Them All maps

Post#8 » 25 Apr 2017, 01:38

Ritter Runkel wrote:I prevented PEW from committing suicide ... Good job :twisted:
Even after implementing, it's hard to describe why this code isn't affecting my bots when there are more then one opponent alive.


You see the condition "if not ally moving to enemy not exist" means that I have more bots than my opponent, and they are quite safe. And the key element to complete the chain "fleeing from ally" is rarely used in a battle.

Thank you for help me testing!

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GFX47
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Re: Share a Victory Dance for Kill Them All maps

Post#9 » 25 Apr 2017, 10:12

Castlevania wrote:See effect: 578416, Circle of death becomes "circle of dance" . Ritter Runkel must love it :lol:


I love it XD

[youtube]Gt9GjRxeb4Q[/youtube]

Captain Spock (Castlevania)
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Re: Share a Victory Dance for Kill Them All maps

Post#10 » 25 May 2017, 08:23

The bots decided to open two dancing parties for such a tremendous victory!
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Chilio
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Re: Share a Victory Dance for Kill Them All maps

Post#11 » 08 Jun 2017, 11:17

That was against me! I was so surprised, impressed and annoyed when you did that! (647894) :lol:

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Ritter Runkel
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Re: Share a Victory Dance for Kill Them All maps

Post#12 » 08 Jun 2017, 11:25

Castlevania wrote:The bots decided to open two dancing parties for such a tremendous victory!
0.png


Awsome :lol:

I had to disable the victory dance because of my 1vs1 and my 2vs2 module. When I see this I have to deactivate these modules only to see this more often. Thumbs up

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LuBeNo
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Re: Share a Victory Dance for Kill Them All maps

Post#13 » 10 Jun 2017, 22:12

I think there might be some reasons not to use it. ;-)
Replay: 677654
Image
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Captain Spock (Castlevania)
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Re: Share a Victory Dance for Kill Them All maps

Post#14 » 10 Jun 2017, 23:56

LuBeNo wrote:I think there might be some reasons not to use it. ;-)
Replay: 677654


I noticed this possibility a long time ago and modified the code a little bit. So far, the worst result I got was a draw. You are free to win if you can find the bug. ;)

Captain Spock (Castlevania)
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Re: Share a Victory Dance for Kill Them All maps

Post#15 » 24 Jun 2017, 18:27

Don't ban me! :o
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pier4r
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Re: Share a Victory Dance for Kill Them All maps

Post#16 » 24 Jun 2017, 20:15

I don't like this thingy because it prolongs the matches uselessly. Finish it and stop.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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0x1de
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Re: Share a Victory Dance for Kill Them All maps

Post#17 » 25 Jun 2017, 06:13

I think it's fun. Ritter does a victory dance when he's scored enough resource. That pisses my bots off, but it shows how stupid they are(relatively).

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Kanishka
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Re: Share a Victory Dance for Kill Them All maps

Post#18 » 11 Jul 2017, 06:02

Why just dance? ;)

[youtube]Fx-k3-Ngz7Q[/youtube]
Fixes break an AI more than bugs do. :ugeek:

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