about catch

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bmane
Script
Script
Posts: 10

about catch

Post#1 » 30 Mar 2017, 09:26

this is my always use catch order
Image
if change
"catch closest not allymovingto resource"
………
Image
……………………
Image
Image
some one have good idea???
do not use the teamtag
Last edited by bmane on 30 Mar 2017, 21:41, edited 1 time in total.
The BUG appears
HOLY SHIT~~~~~

Shardj
Hello World
Hello World
Posts: 6

Re: about catch

Post#2 » 30 Mar 2017, 15:26

Those gifs :lol:

Personally I use if self moving to resource keep moving to same resource,

If self not moving to resource move to resource ally isn't moving to.

If the only existing resources are being moved to by allies, then just default to move to closest resource.

The result is often bots will move to the same closest resource if they decide to move to a resource at the exact same time (which occurs if for example an enemy just died or moved out of range for both bots at the same time). But if each bot staggers the decision to move to resources then they'll each go to new resources.
Gladiabots Stats - gfx47.com/games/Gladiabots/Stats/player?name=Shardj

User avatar
bmane
Script
Script
Posts: 10

Re: about catch

Post#3 » 30 Mar 2017, 21:51

Image
it good idea
but not perfect…………
and have some bug
if last resource have 2 or more bots at the same time go there you will………
Image
Image
i can understand why
but it not my expect
my expect is in any time always catch distinctive target
The BUG appears
HOLY SHIT~~~~~

User avatar
bmane
Script
Script
Posts: 10

Re: about catch

Post#4 » 31 Mar 2017, 09:00

if have comparator just fine……………
The BUG appears
HOLY SHIT~~~~~

pier4r
Skynet
Skynet
Posts: 3390

Re: about catch

Post#5 » 31 Mar 2017, 09:55

Hi bmane, could you avoid to have such big pictures in your signature? It is not easy to read otherwise.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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