Recorded best scores.

MGBlitz81
Automaton
Automaton
Posts: 130

Re: After some days of domination, someone went ahead of nullpointer score

Post#21 » 20 Nov 2016, 18:35

NullPointer wrote:
MGBlitz81 wrote:I'll wait for the next update before I adjust my AI anymore.


The problem is that there's always gonna be another update. Gameplay and balancing takes a good portion of the development time and I can predict there will be changes on that in every single release.


Not always... This game is still young and there are going to be many changes to balance the gameplay before an official release. But at some point during the alpha/beta stage, the multiplayer game is going to flesh out with proper use of all bots and balanced gameplay. There will be filters in place to create unique AIs that you can't just observe and copy anymore.

All I'm saying is that I'm not going to adjust my AIs for the purpose of beating newer strategies every couple days. I didn't say I was done playing though. Alpha 4 had that much going for it at least... you didn't have to worry about someone copying your AI node for node. At least every battle was different.

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#22 » 20 Nov 2016, 18:50

MGBlitz81 wrote: At least every battle was different.


in alpha4 battles had a bit of randomness, for this maybe.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

ntk
Algorithm
Algorithm
Posts: 75

Re: After some days of domination, someone went ahead of nullpointer score

Post#23 » 20 Nov 2016, 19:08

pier4r wrote:
MGBlitz81 wrote: At least every battle was different.


in alpha4 battles had a bit of randomness, for this maybe.


If i remember well, in version 4, any new AI had a good chance of win the first game then never.
I thought there is a bug... every mach i played 2 times :mrgreen:
Last edited by ntk on 20 Nov 2016, 20:08, edited 1 time in total.

User avatar
NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: After some days of domination, someone went ahead of nullpointer score

Post#24 » 20 Nov 2016, 19:16

MGBlitz, I remember you said somewhere you like the randomness on the accuracy. I imagine the last update let you down.

ntk
Algorithm
Algorithm
Posts: 75

Re: After some days of domination, someone went ahead of nullpointer score

Post#25 » 20 Nov 2016, 20:22

I played many matchs on SET YOUR PRIORITY my AI work well on my smartphone, but on multiplayer didn't, like CIRCLE OF DEATH i was defeat with a shotgun, but my AI can defeat on local game.

I think there is some diference how system played the matchs multiplayers and local.

I had change something for work well my AI. Now need test on multiplayer games.

I think the plattaform is the problem, now create a 3d on it.

MGBlitz81
Automaton
Automaton
Posts: 130

Re: After some days of domination, someone went ahead of nullpointer score

Post#26 » 21 Nov 2016, 01:42

NullPointer wrote:MGBlitz, I remember you said somewhere you like the randomness on the accuracy. I imagine the last update let you down.


Well, initially I wanted the randomness gone in alpha 4. But then once alpha 5 came out, I wasn't impressed with the battles and the way everything felt so coreographed.

I've since changed my mind a bit. I'm cool with it either way now. Randomness balances out after many matches and it's fun to watch different fights every time. On the other hand, it's nice to know that truly the best AI is winning in alpha 5. Just so long as the game balances out a bit more I'll be fine with it.

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#27 » 21 Nov 2016, 14:56

with randomness in alpha 4.x the problem was that to decide that the AI was really not the best one had to wait for a statistical streak of losses. Otherwise one AI may have won 55% of the times (not bad), that means: play, play and more play until you find out.

Local testing with 5 potential AIs was time consuming. Now it is faster.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#28 » 23 Nov 2016, 13:19

Second time that I see Null pointer not at the top (always for few points though) since alpha 5.2
Attachments
Gladiabots_20161123_131518.jpg
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pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#29 » 09 Dec 2016, 22:55

Let me enjoy the moment until it last (so I suppose very short). Also ntk could be proud for a moment.

My personal best, 1704 (but this can happen only because no one optimized enough so far)

Gladiabots_20161209_222727.jpg
Gladiabots_20161209_222727.jpg (235.95 KiB) Viewed 595 times
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mcompany
Autonomous Entity
Autonomous Entity
Posts: 864

Re: After some days of domination, someone went ahead of nullpointer score

Post#30 » 09 Dec 2016, 23:04

I'm just proud yesterday I secretly got 2nd place before being knocked down

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#31 » 09 Dec 2016, 23:05

Share the screenshot. Oh maybe I got you in one of my billions of screenshots on telegram. https://telegram.me/gladiabots_fanbase
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#32 » 09 Dec 2016, 23:17

So best so far was 1718, then I got a nice setup in COD from mcompany, -21 .
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 864

Re: After some days of domination, someone went ahead of nullpointer score

Post#33 » 09 Dec 2016, 23:22

Funny thing about my COD AIs: literally the only difference between what they were in 5.2 is that all of the AIs were made into assaults (except my one machine gun)

ntk
Algorithm
Algorithm
Posts: 75

Re: After some days of domination, someone went ahead of nullpointer score

Post#34 » 10 Dec 2016, 05:30

Now wait the sleepers (it's a joke, he is not sleeping... he play with otherS accountS, some was sleeping too).

I watch many tv :mrgreen:

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#35 » 10 Dec 2016, 12:42

Today is already harder. Yesterday I won mostly, today is the day of draws.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#36 » 10 Dec 2016, 15:33

And I see you nullpointer cough cough skidrow cough cough.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#37 » 10 Dec 2016, 20:12

I knew this would have lasted not so much. My usual 1400-1500 points, here I come.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#38 » 10 Dec 2016, 21:21

nullpointer 1721! Dunno yet if it is a new record for alpha 5.x
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NullPointer
Autonomous Entity
Autonomous Entity
Posts: 539

Re: After some days of domination, someone went ahead of nullpointer score

Post#39 » 10 Dec 2016, 21:33

My personal best so far was 1724, then I was matched against your OP COD AIs :shock:

pier4r
Skynet
Skynet
Posts: 3122

Re: After some days of domination, someone went ahead of nullpointer score

Post#40 » 10 Dec 2016, 21:35

NullPointer wrote:My personal best so far was 1724, then I was matched against your OP COD AIs :shock:

nah, take away the sg and you will win.

Many thanks to mcompany and jdbd that forced me to improve there and there.

Anyway I'm sorry, will be for the next time. You did not lose -20 points though :P .

Oh, wait a second, we could do a thread to collect screenshots /report of the best absolute score. Actually this thread should be enough.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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