### Elo score boom

Posted:

**23 Feb 2017, 10:00**Well were having the biggest source of elo starting from now! Get ready to notice it...

Heres 1(ONE) of the possible combinations, this was discussed before.

Scale of10 players with 1000 elo(not sure if im accurate) all are variables.

A 1000

B 1000

C 1000

D 1000

E 1000

1 1000

2 1000

3 1000

4 1000

5 1000

Lets lets say there's some fight that made changes.

A 1100 (+100)

B 1050 (+50)

C 1060 (+40)

D 1010 (+10)

E 1000 (-+0)

1 1000 (-+0)

2 980 (-10)

3 960 (-40)

4 950 (-50)

5 900 (-100)

In the scale of per 10 players lets say the situation is

Now all players 1-2-3-4-5 is inactive

From 10 players fighting on 10000 elo.

The situation caused,

5 players fighting on 5200 elo

Thus +200 elo is created.

Scaled up which resulted to top score at 2200

And average top 10 at 1600 most recent is 1800.

Now that theres the 'demo, full version'

It make the elo boom 2x.?

Just 1(ONE) of the combinations,

Scale of 10

A 1000

B 1000

C 1000

D 1000

E 1000

1 1000

2 1000

3 1000

4 1000

5 1000

Lets lets say there's some fight that made changes.

A 1100 (+100)

B 1050 (+50)

C 1060 (+40)

D 1010 (+10)

E 1000 (-+0)

1 1000 (-+0)

2 980 (-10)

3 960 (-40)

4 950 (-50)

5 900 (-100)

In the scale of per 10 players lets say the situation is that

Now all players 1-2-3-4-5 did not buy the game so they cant continue to play.

From 10 players fighting on 10000 elo.

The situation caused,

5 players fighting on 5200 elo

Thus +200 elo is created.

Fun fact.

If player TCT will not come back the system has lost

-1100 elo points from a SINGLE player.

Heres 1(ONE) of the possible combinations, this was discussed before.

**before.**Scale of10 players with 1000 elo(not sure if im accurate) all are variables.

A 1000

B 1000

C 1000

D 1000

E 1000

1 1000

2 1000

3 1000

4 1000

5 1000

Lets lets say there's some fight that made changes.

A 1100 (+100)

B 1050 (+50)

C 1060 (+40)

D 1010 (+10)

E 1000 (-+0)

1 1000 (-+0)

2 980 (-10)

3 960 (-40)

4 950 (-50)

5 900 (-100)

In the scale of per 10 players lets say the situation is

**inactivity.**Now all players 1-2-3-4-5 is inactive

From 10 players fighting on 10000 elo.

The situation caused,

5 players fighting on 5200 elo

Thus +200 elo is created.

Scaled up which resulted to top score at 2200

And average top 10 at 1600 most recent is 1800.

Now that theres the 'demo, full version'

It make the elo boom 2x.?

Just 1(ONE) of the combinations,

Scale of 10

**demo**players with 1000 elo all are variables.A 1000

B 1000

C 1000

D 1000

E 1000

1 1000

2 1000

3 1000

4 1000

5 1000

Lets lets say there's some fight that made changes.

A 1100 (+100)

B 1050 (+50)

C 1060 (+40)

D 1010 (+10)

E 1000 (-+0)

1 1000 (-+0)

2 980 (-10)

3 960 (-40)

4 950 (-50)

5 900 (-100)

In the scale of per 10 players lets say the situation is that

**the demo player did not buy**Now all players 1-2-3-4-5 did not buy the game so they cant continue to play.

From 10 players fighting on 10000 elo.

The situation caused,

5 players fighting on 5200 elo

Thus +200 elo is created.

**im not so sure about this, just got in my mind.**

Reverse it and it will make ELO FADE, but on top leagues got 1800 average top 10 and that would still increase even higher maybe?Reverse it and it will make ELO FADE, but on top leagues got 1800 average top 10 and that would still increase even higher maybe?

Fun fact.

If player TCT will not come back the system has lost

-1100 elo points from a SINGLE player.