Elo score boom

mcompany
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Re: Elo score boom

Post#101 » 18 Dec 2017, 06:49

19 bronze (+1)
97 silver (-11)
10 gold (-7)
13 platinum (-2)
16 diamond (+0)
10 master (-2)
7 grand master (-5)

Even after last week's massive drop off, we seem to be losing more players. Now I could blame the fact that the holidays are coming. I could blame all of the recent news in the US. But I doubt that is the real explanation

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Re: Elo score boom

Post#102 » 18 Dec 2017, 16:58

mcompany wrote:19 bronze (+1)
97 silver (-11)
10 gold (-7)
13 platinum (-2)
16 diamond (+0)
10 master (-2)
7 grand master (-5)

Even after last week's massive drop off, we seem to be losing more players. Now I could blame the fact that the holidays are coming. I could blame all of the recent news in the US. But I doubt that is the real explanation


The real explanation is the removal of map variety... I hope it gets changed back to the way it was, where i can play 10 games without them all being the same map.

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Re: Elo score boom

Post#103 » 19 Dec 2017, 04:24

I agree.

pier4r
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Re: Elo score boom

Post#104 » 19 Dec 2017, 19:55

I guess one map per day is what kills the game. Imagien the casual gamer playing 1-2h per week. In those hours one has always the same map. Unless one wins, it gets boring quick.

Too much randomness, nah.
Too little, nah.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Re: Elo score boom

Post#105 » 21 Dec 2017, 05:09

elo score.PNG
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Total Player Count.PNG
Total Player Count.PNG (28.15 KiB) Viewed 986 times

pier4r
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Re: Elo score boom

Post#106 » 21 Dec 2017, 07:57

This is exactly the reason I think is used to collect historical data
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Re: Elo score boom

Post#107 » 24 Dec 2017, 19:23

7 bronze (-12)
91 silver (-6)
7 gold (-3)
13 platinum (+0)
18 diamond (+2)
16 master (+6)
7 grand master (+0)

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Re: Elo score boom

Post#108 » 25 Dec 2017, 19:29

Updated Table, now with Colors!

Gladiabots12-25-2017.PNG
Gladiabots12-25-2017.PNG (104.46 KiB) Viewed 915 times


Gladiabots12-25-2017p2.PNG
Gladiabots12-25-2017p2.PNG (43.58 KiB) Viewed 915 times


Bronze, Gold, and Grandmaster have all been hit really hard the past 2 weeks.

Silver continues to decrease.

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Re: Elo score boom

Post#109 » 25 Dec 2017, 19:55

The Dropoff.PNG
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Playerbase Difference Calculations

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Re: Elo score boom

Post#110 » 01 Jan 2018, 03:13

15 bronze (+8)
111 silver (+20)
12 gold (+5)
13 platinum (±0)
18 diamond (±0)
11 master (-5)
11 grand master (+4)
So it seems that finally some players decided to come back

Also, fun fact (to return to the topic): right before the big balancing changes, Chris started dropping from being in the 2200-2300 range. Also, miojo started going inactive. So since, many of the top scores shifted downwards, and the current top player is in the 2100s. Also, the top player's score is actually still comparable to the last score that TcT had. However, the median and mean scores are both still higher than what it would be if all of the currently inactive players came back right now

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Re: Elo score boom

Post#111 » 02 Jan 2018, 18:04

Last edited by Revenge on 02 Jan 2018, 18:40, edited 2 times in total.

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Re: Elo score boom

Post#112 » 02 Jan 2018, 18:10

Here's the latest graphs:

Difference Spreadsheet 12_31.PNG
Difference Spreadsheet 12_31.PNG (7.6 KiB) Viewed 849 times

The 10 most recent dates:
Gladiabots12-31.PNG
Gladiabots12-31.PNG (34.47 KiB) Viewed 851 times

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LuBeNo
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Re: Elo score boom

Post#113 » 02 Jan 2018, 21:54

Shouldnt a stacked bar graph do better?
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Re: Elo score boom

Post#114 » 02 Jan 2018, 22:15

LuBeNo wrote:Shouldnt a stacked bar graph do better?

Good idea! I'll modify my graph of total players to that. The only problem is that the bars in the graph get very skinny and hard to read when i try to change it to that.

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Ritter Runkel
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Re: Elo score boom

Post#115 » 03 Jan 2018, 00:25

Revenge wrote:
LuBeNo wrote:Shouldnt a stacked bar graph do better?

Good idea! I'll modify my graph of total players to that. The only problem is that the bars in the graph get very skinny and hard to read when i try to change it to that.


How about the reduction of information WE talked about at the telegram chat?

ActivePlayers.jpg
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LuBeNo
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Re: Elo score boom

Post#116 » 03 Jan 2018, 01:52

Ritter Runkel wrote:How about the reduction of information WE talked about at the telegram chat?

Where do you get the paywall info?
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Re: Elo score boom

Post#117 » 03 Jan 2018, 07:44

That's only an assumption that silver league players are on the other side

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Re: Elo score boom

Post#118 » 05 Jan 2018, 11:26

I am not sure if it is too early, but better twice that none!
(also revenge, nice commitment. You can also help to report the stats here)

13 bronze (-2)
92 silver (-19)
7 gold (-5)
8 platinum (-5)
20 diamond (+2)
8 master (-3)
10 grand master (-1)

Now the asynchronous play is one of the big strength points of gladiabots, so even with few players the community can go on. But maybe it is time to do an analysis and see what is going wrong?

Among a lot of possible factors I would pick the main two:
(a) same map every day (at the moment)
(b) the game can become a chore so having an unlimited tree size league plus a limited tree size league may help newcomers (but only as placebo effect, as who is good will keep be good even with less nodes). Of course the unlimited tree size should stay, otherwise the game becomes boring pretty fast for those that wants to explore it.

Moreover another factor can be: if a player played the game and then left it, it is difficult to come back because one has no idea whether the game improved or not.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Re: Elo score boom

Post#119 » 06 Jan 2018, 00:22

pier4r wrote:I am not sure if it is too early, but better twice that none!
(also revenge, nice commitment. You can also help to report the stats here)

13 bronze (-2)
92 silver (-19)
7 gold (-5)
8 platinum (-5)
20 diamond (+2)
8 master (-3)
10 grand master (-1)

Now the asynchronous play is one of the big strength points of gladiabots, so even with few players the community can go on. But maybe it is time to do an analysis and see what is going wrong?

Among a lot of possible factors I would pick the main two:
(a) same map every day (at the moment)
(b) the game can become a chore so having an unlimited tree size league plus a limited tree size league may help newcomers (but only as placebo effect, as who is good will keep be good even with less nodes). Of course the unlimited tree size should stay, otherwise the game becomes boring pretty fast for those that wants to explore it.

Moreover another factor can be: if a player played the game and then left it, it is difficult to come back because one has no idea whether the game improved or not.


It's too early for me to graph. But so far that makes it -33 for this past week. So we're at an all-time low. (158 active players).

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Re: Elo score boom

Post#120 » 06 Jan 2018, 21:02

So I made a table comprised only of players who have 3+ games per week. So the "truly active" players of Gladiabots. Here are the results for this week(1/5/2018):

6 bronze
12 silver
7 gold
5 platinum
13 diamond
9 master
9 grand master

true data 1-5-2018.PNG
true data 1-5-2018.PNG (4.63 KiB) Viewed 773 times
Last edited by Revenge on 06 Jan 2018, 22:19, edited 1 time in total.

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