Photo Gallery of 6.0 map inition points

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Photo Gallery of 6.0 map inition points

Post#1 » 24 Dec 2016, 21:36

Image
Image
Image
Image
Image
Image
Image
Image
Do note that I currently do not have a way of checking the maps in 6.1 yet to see if they are the same
Last edited by mcompany on 21 Nov 2018, 02:45, edited 4 times in total.

pier4r
Skynet
Skynet
Posts: 3390

Re: Photo Gallery of 6.0 map inition points

Post#2 » 24 Dec 2016, 21:40

Good job, I strongly believe the order did not change. I put it in the faq.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
Skynet
Skynet
Posts: 3390

Re: Photo Gallery of 6.0 map inition points

Post#3 » 26 Dec 2016, 21:10

Could be that with the use of "esclusiveTeamTag" (to see at every time which bot gets the tag) one can quickly sort out the order of the bot, that should be also the order of execution?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Photo Gallery of 6.0 map inition points

Post#4 » 26 Dec 2016, 21:17

No, because while it could tell you what bot is first, you can't use that information to find the rest of the bots without currently targeted. I was using the same data between 6.0 and 6.1.2 to attack currently targeted, and changing targets based on a tag node in 6.1 (that doesn't exist in 6.0) to choose via ”any” which gives you the order

User avatar
Avaren
Script
Script
Posts: 38

Re: Photo Gallery of 6.0 map inition points

Post#5 » 28 Dec 2016, 12:45

Wouldn't exclu a, exclu b (not a), exclu c (not a b), etc work?

pier4r
Skynet
Skynet
Posts: 3390

Re: Photo Gallery of 6.0 map inition points

Post#6 » 28 Dec 2016, 13:31

mcompany wrote:No, because while it could tell you what bot is first, you can't use that information to find the rest of the bots without currently targeted. I was using the same data between 6.0 and 6.1.2 to attack currently targeted, and changing targets based on a tag node in 6.1 (that doesn't exist in 6.0) to choose via ”any” which gives you the order


I do not mean attack, I mean "self exclusiveTeamtag" with bots idling.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

mcompany
Autonomous Entity
Autonomous Entity
Posts: 872

Re: Photo Gallery of 6.0 map inition points

Post#7 » 28 Dec 2016, 20:40

Hmm... Interesting, I never thought of this, but this might actually give the complete order in reverse direction. I'll have to check this when I get the time

User avatar
GFX47
Dev
Dev
Posts: 2914

Re: Photo Gallery of 6.0 map inition points

Post#8 » 28 Dec 2016, 22:52

Don't focus too much on the instantiation order, I will eventually find a way to make it unrelevant in the target selection process.

Return to “General Discussions”

Who is online

Users browsing this forum: No registered users and 1 guest