Is this possible? I am not finding a way. I can't think of a way using tags either, since there are no filters to select specific ally under attack for any condition or state. If there is no way wouldn't filters for this be a nice add?
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A workaround could be to make each of the resource-carriers responsible for team tagging all enemies attacking them, and then you can "attack closest enemy with team tag x". If you have more than one carrier, you won't know which of your allies you defend without wasting even more valuable team tags though.
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