pier4r wrote:Hmm but one doubt. For every step gladiabots has easily way more possible action than chess (in chess the average is between 20 and 30) in whatever map, well maybe not mind game. Chess programs struggle to get depth 15 in reasonable time, I wonder how can you get depth, say, 50.
When you will put your code in an open repository (github?) I would really like to see it.
Yes and no. For one fact there are many fewer pieces. Most would be circle of death at 9 a player. And the second fact being I don't have to use a reasonable amount of time. My AI will calculate partly just over time and partly off the enemy AIs it plays in battle most likely I'll have it search horizons to losses involving online battles. So given a reasonable time of a couple of minutes it should theoretically build a decent turret style AI. Then I'm assuming in a few weeks at deeper depths it'll start coding kiting mechanics into its bots