Tortuga wrote:It is very possible that soon, if not already, one or several people will find an almost perfect AI, which will remain within manageable levels of size.
I don't agree with this. Alpha 7 with no random maps and way less construct already shown that there was a continuous evolution of tactics, only the refinements required more and more effort to be seen (like a logarithmic progress).
I guess we are way far from a perfect AI. And in the game we were never near in my opinion, maybe around June 2017 after 6 months of alpha 7 we did a lot of progress, but still far away from the optimum.
For example in my AI there is so much to do (clean up and improve) that it will take thousands of games before I do enough progress and in the meanwhile much will change again.
One can see this over and over by the fact that who dominated in the past, when coming back after a while, struggled and not a little or anyway did not keep such a big distance from all the others. (you can see this from the leaderboard stats)
For example there was TcT, 84% victories, dominating in Feb 2017. Two months after he was shredded to pieces (and indeed he did not play much to avoid losing points).
Same now. In two months the today tactics will be overly obsolete. This is the nice part of the ghosts, that they will show this as long as they are compiled for the current resolution engine.