How can we make the Elo system more enjoyable to play?
Thoughts on current system?
mcompany wrote:Melkor wrote:The problem is, even though one victory would offset all those losses, I'm not going to get a victory against mrchris or any of the people in his tier. So eventually I, and everyone who's about the same as me or just below me are eventually going to get pushed into silver.
I'm just going to say that during 6.1.3 when I stopped using tags (and couldn't use action filters because they wasn't in the game yet), I pretty much was always beaten badly by the higher ranked players, yet I never got demoted out of the top league. And during 7.x, when a bunch of players without snipers playing against players with snipers was a massive issue, despite losing basically every match, they still found it hard to even try to get demoted on purpose to fight players that was easier to beat. So quite simply, this really isn't true at all
GFX47 wrote:Athelinde wrote:pier4r wrote:I propose once again: one huge league, dynamic "leagues" done with +/- a score. 400 points of difference maximum.
So 1900 vs 1500 can happen, and it is not totally meaningless. But 2200 vs 1500 cannot happen because that is meaningless.
To me this way of doing this makes a lot of sense.
The leagues were nice to mark a kind of mile stone in your development, but that has already mostly disappeared with the new leagues. It would be a compromise to do the match making according to the big/dynamic league idea, and have the leagues like we had until recently as a cosmetic thing, basically calling you in a certain league because your elo is in the correct range, but it not having any effect except the title thing, because it just feels more satisfying to say your in the diamond league, than to say 'I have an elo somewhere between 1400 and 1600'.
OK, you convinced me.
It was a mistake to regroup the leagues as I did, sorry about that.
I already patched the elo K factors earlier today.
I'll revert the leagues and change the matchmaking accordingly later today.
Thanks for your suggestions guys.
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