Moral support thread for our overlord...ehm dev!

TheKidPunisher
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Re: Moral support thread for our overlord...ehm dev!

Post#81 » 27 Sep 2017, 01:05

pier4r wrote:yes counting is changing the game like the filters in alpha 7.8


Not changing so much for me, just see that i take time for that and now everyone can do it very easily...

But maybe it will permit to more player to reach higher league and have more opponents, that's not bad

pier4r wrote:Other filters in alpha 8 and 9 were useful too, but nothing like counting.


the "All" in target selection is, for me, the most useful add for the moment (it is not really a filter but i classified it with the "tools for AI")

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#82 » 27 Sep 2017, 08:21

Well if you had already super webby things, surely counting is not changing much. Anyway making cluster of nodes compacts helps a lot the maintenance and lazy players (like me) to find better counters.

For example the strength of all assault mode should be greatly reduced because now one can distinguish assaults in an easier way.

I think with counting the node blocks of lazy players (still with good tactics) will greatly improve.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#83 » 28 Sep 2017, 20:39

Finally I like self filters. They simplify the work a lot.

Instead of self shield 0.25 another node, shield 25-50, another node, etc... I can be more compact.

Thanks! Counting and self filters will improve maintenance, slowly, by a lot.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#84 » 28 Sep 2017, 21:02

I like the new explosions. Even in Fast Foreward they look awseome and in slomo they're beauteous.

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#85 » 28 Sep 2017, 21:39

beahurtiful = so beautiful that hurts

PS: I don't care about the graphic in the slightes. What is important for me is debugger, AI editor the rest could be counters.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#86 » 28 Sep 2017, 22:18

That's different for me. I like cool graphics and effects. It's like music. I can code without hearing music, but it's only half of the fun I could have

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LuBeNo
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Re: Moral support thread for our overlord...ehm dev!

Post#87 » 29 Sep 2017, 07:32

Ritter Runkel wrote:That's different for me. I like cool graphics and effects. It's like music. I can code without hearing music, but it's only half of the fun I could have

I need silence when coding. I can't concentrate.

I like the near-to-the-community-programming style.
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Ritter Runkel
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Re: Moral support thread for our overlord...ehm dev!

Post#88 » 06 Oct 2017, 20:12

I like the ingame announcements and (don't know if already wrote that) these big explosions when bots die and the smoke before they do so

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#89 » 08 Oct 2017, 11:49

I like the new matchmaking and the fact that is kept updated on a (flexible) wiki!
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#90 » 10 Oct 2017, 21:04

Even if I liked to have more stats in the diagrams of the stats page, I like the new diagrams that are "standardized".
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Kanishka
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Re: Moral support thread for our overlord...ehm dev!

Post#91 » 11 Oct 2017, 05:26

I like the swiftness with which Dr D tackles bugs.
Fixes break an AI more than bugs do. :ugeek:

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My Stats: Kanishka_RN3;Kanishka_MiPad

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#92 » 11 Oct 2017, 12:03

Ha! The standardization in the stats page (i.e: history by a fixed amount of time and not forever, but it is good to spot trends) got larger. Cool.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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TheGnoo
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Re: Moral support thread for our overlord...ehm dev!

Post#93 » 13 Oct 2017, 10:40

I like coming back a few weeks later and discover a whole new game.

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Revenge
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Re: Moral support thread for our overlord...ehm dev!

Post#94 » 14 Oct 2017, 18:13

I appreciate all the effort he puts into the game. We now have counting, faster matchmaking, and tournaments. And I'm looking forward to this game's evolution. :)

pier4r
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Re: Moral support thread for our overlord...ehm dev!

Post#95 » 20 Oct 2017, 10:38

I like the auto redeploy, especially if one does not play much.

maybe it should be shortened a bit (like 5 repeats per map) to avoid abuse, otherwise it is nice.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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