TEAM UNTAG BUG WITHDRAWN...no bug

kjr
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TEAM UNTAG BUG WITHDRAWN...no bug

Post#1 » 20 Jan 2017, 18:05

Edit: WITHDRAWN. SIGH. ONE LITTLE PROBLEM TWO SUBTREES DOWN USING AN UNEXPECTED EXCLUSIVE TAG.. MY FAULT.

On Android, version alpha 7.8

Game board " Seven Wonders", replay ID 195130 Jan 20th kjr vs Crashdown

- I tag (not exclusive) one of my own bots Team tag E
- eventually I tag (not exclusive) an enemy bot Team Tag E, and both exist simultaneously and correctly
- I issue command "TeamUntagE Any Team Tagged E Enemy"

now at this point, the system should untag only the Enemy with team tag E, but in fact the game untags BOTH my ally AND the enemy.
Last edited by kjr on 21 Jan 2017, 06:02, edited 1 time in total.

pier4r
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Re: TEAM UNTAG BUG

Post#2 » 20 Jan 2017, 19:27

Can we see the debugger Screenshot?
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Trigary
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Re: TEAM UNTAG BUG

Post#3 » 20 Jan 2017, 19:59

TeamUntagE Any "Tagged E" Enemy - this actually should untag all enemies who meet the criteria, shouldn't it? That's how the "Any" target works, it targets all valid objects, it doesn't choose and target one from all valid objects.

pier4r
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Re: TEAM UNTAG BUG

Post#4 » 20 Jan 2017, 20:13

But the restriction is on the enemy. I use often any and I do not shoot at my allies.
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kjr
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Re: TEAM UNTAG BUG

Post#5 » 20 Jan 2017, 21:14

I'd be happy to provide any additional info. Unfortunately the few instructions I saw on how to submit a big were insufficient, and I was completely unable to sort the roadmap to search for this bug.

I even tried to open the debugger, but can't get it open while I watch the review, let alone figure out what to send.

Give me a detailed instruction on how to capture and how to submit, and I'll do so.

pier4r
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Re: TEAM UNTAG BUG

Post#6 » 20 Jan 2017, 21:23

Android? Az recorder can make a screenshot. otherwise power + volume down (normally).

Then once made, you can add it as attachment on a forum post.

I would send the data when it happens with zooming on the debugger window.

For starters would be nice to see a screenshot of the node/tree that should do the work.

a screenshot like this: viewtopic.php?f=6&t=24#p1104
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

Trigary
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Re: TEAM UNTAG BUG

Post#7 » 20 Jan 2017, 21:39

Oh, I just realized, yes, it should only untag the enemy, sorry :/

HDeffo
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Re: TEAM UNTAG BUG

Post#8 » 20 Jan 2017, 23:13

Android also commonly is hold home + power depends on which android version you have

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Kanishka
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Re: TEAM UNTAG BUG

Post#9 » 21 Jan 2017, 04:08

I have four ways to take a screenshot:
  • Three-Fingered Down Swipe
  • Power Button + Volume Down
  • Menu Button + Volume Down
  • Screenshot Button in Notification Shade
Fixes break an AI more than bugs do. :ugeek:

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kjr
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Re: TEAM UNTAG BUG

Post#10 » 21 Jan 2017, 04:22

Screenshot_2017-01-20-12-31-02.png
Here is the node in question
Screenshot_2017-01-20-12-31-02.png (100.96 KiB) Viewed 1342 times



My screenshots seem to be too large to upload, I'll downsize them and try to post them as well.

kjr
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Re: TEAM UNTAG BUG

Post#11 » 21 Jan 2017, 04:45

Screenshot_2017-01-20-12-32-23-640x360.png
Original state...my shotgun labeled E, one enemy labeled E
Screenshot_2017-01-20-12-32-23-640x360.png (234.83 KiB) Viewed 1339 times
Screenshot_2017-01-20-12-33-05-640x360.png
Now the enemy retreats..., and after I go to unlable them...
Screenshot_2017-01-20-12-33-05-640x360.png (253.89 KiB) Viewed 1339 times
Screenshot_2017-01-20-12-33-43-640x360.png
...my shotgun now unlabelled!
Screenshot_2017-01-20-12-33-43-640x360.png (252.5 KiB) Viewed 1339 times

kjr
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Re: TEAM UNTAG BUG WITHDRAWN...no bug

Post#12 » 21 Jan 2017, 06:03

WITHDRAWN....I seem to have had an unexpected exclusive tag down a few subtrees. SIGH. My fault. Nothing to see here, move along...


(RED FACED SHAME)

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