alpha 12 freezing

Ed-209
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alpha 12 freezing

Post#1 » 01 Feb 2018, 05:48

I have heard of others having this issue, found one that I can duplicate. first match in campaign I have added node to score at closest ally base that enemy is Not at close range to. Bots don't even begin to move. Change only that node to score at closest ally base and all works fine. I have had it freeze on other occasions but replaying same field with juse a bot class change fixed because that changed the timing of the match.

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TomCat
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Re: alpha 12 freezing

Post#2 » 01 Feb 2018, 12:08

Im testing RC2 and freezing is still issue. My bots start going and after 2 steps they freeze at the position. Its probably somehow related to action "Move toward closest to a resource enemy" which I added to my AI and since than the freezing appears.
My God, it's full of stars!

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GFX47
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Re: alpha 12 freezing

Post#3 » 01 Feb 2018, 12:21

Can you please send me your logs and a screenshot of your AI?

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GFX47
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Re: alpha 12 freezing

Post#4 » 01 Feb 2018, 15:54

+ replay ID please

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Re: alpha 12 freezing

Post#5 » 02 Feb 2018, 02:01

852675

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TomCat
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Re: alpha 12 freezing

Post#6 » 02 Feb 2018, 09:09

My God, it's full of stars!

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TomCat
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Re: alpha 12 freezing

Post#7 » 02 Feb 2018, 09:23

I have now 6 freezed matches:
852853
852852
852439
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852437
852428

now when I disconnected the action, the freezing stops and everything seems ok.
My God, it's full of stars!

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GFX47
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Re: alpha 12 freezing

Post#8 » 02 Feb 2018, 10:18

Yep, all the same bug fixed in RC3.

Dnumev
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Re: alpha 12 freezing

Post#9 » 02 Feb 2018, 17:06

In RC3 the condition, if enemy(at short range from resource) exists, makes the game freeze in several of the sandbox maps without resources(3v3, 4v4, 7v7, flanking and split team)

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