I exposed the point of view as first impression as if the game would be new. The second iteration is better thegl, first seemed like (I know it is a lot of work) PowerPoint with a static background.
Once again I repeat myself on the advices from fellow developers rather than the community. I would take them with a grain of salt.
For example one could argue that pages that load content as soon as the user scrolls until the end are the best because used by Facebook and Co, but the reality is that they just suck, point. If one wants to see old content, ends up with fat single web pages and then restarting the search from that point a day after is a pain in the ass. They are pretty but horrible in terms of function.
The same for the ui in a game like Gladiabots. If the ui is pretty and then the ai editor does not have multiple select and copy, it makes little sense, there will be confuse players thinking 'but this is so graphically beautiful and then this function is missing? ".
Moreover I do believe that the actual ui is quite ok. Even the second iteration of the ones posted is nice but I do feel that improving the ui past that is like appealing the players that will unlikely play more than 20 games. Because people that normally are hooked by the graphics, for my experience, do not normally keep playing hard games.
Best example, chess. The simpler the board the better.
With fps games, unlikely you have players fixed with graphical details that join teams to do competitions, because at that point graphical details are secondary.
Edit: of course gfx at the end you decide where the game will go.
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;