[Alpha 7.9] Monetization

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GFX47
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Re: [Alpha 7.9] Monetization

Post#81 » 24 Feb 2017, 09:10

I updated the first post to set things straight: the game is available as an early access version: discounted price BUT still in development.

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Re: [Alpha 7.9] Monetization

Post#82 » 24 Feb 2017, 11:17

Kanishka wrote:
GFX47 wrote:A/B Testing


What's that? :?

<Wild Guess> Having different prices on different platforms? PC $5, Android $2.5... That one?


Dr D? Explanation?
Fixes break an AI more than bugs do. :ugeek:

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Re: [Alpha 7.9] Monetization

Post#83 » 24 Feb 2017, 11:18

GFX47 wrote:I updated the first post to set things straight: the game is available as an early access version: discounted price BUT still in development.


The first paragraph of this thread is growing steadily in size an color. :lol:
Fixes break an AI more than bugs do. :ugeek:

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Re: [Alpha 7.9] Monetization

Post#84 » 24 Feb 2017, 11:22

Kanishka wrote:
Kanishka wrote:
GFX47 wrote:A/B Testing


What's that? :?

<Wild Guess> Having different prices on different platforms? PC $5, Android $2.5... That one?


Dr D? Explanation?


Nope.
It's a process where you present 2 versions of something to your users and see which one gives the best results.

https://en.m.wikipedia.org/wiki/A/B_testing

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Re: [Alpha 7.9] Monetization

Post#85 » 24 Feb 2017, 11:49

GFX47 wrote:
Kanishka wrote:
Kanishka wrote:
What's that? :?

<Wild Guess> Having different prices on different platforms? PC $5, Android $2.5... That one?


Dr D? Explanation?


Nope.
It's a process where you present 2 versions of something to your users and see which one gives the best results.

https://en.m.wikipedia.org/wiki/A/B_testing


Okay... Thanks for solving my doubt!
Fixes break an AI more than bugs do. :ugeek:

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Re: [Alpha 7.9] Monetization

Post#86 » 28 Feb 2017, 13:02

я не понял он что теперь за каждое обновление деньги брать будет.?!
I do not understand it now for each update will take the money.?!

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Re: [Alpha 7.9] Monetization

Post#87 » 28 Feb 2017, 13:48

PPS wrote:я не понял он что теперь за каждое обновление деньги брать будет.?!
I do not understand it now for each update will take the money.?!


What?! No!
Why do you ask?

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Re: [Alpha 7.9] Monetization

Post#88 » 28 Feb 2017, 13:48

PPS wrote:я не понял он что теперь за каждое обновление деньги брать будет.?!
I do not understand it now for each update will take the money.?!


No.
Fixes break an AI more than bugs do. :ugeek:

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Re: [Alpha 7.9] Monetization

Post#89 » 28 Feb 2017, 14:22

GFX47 wrote:What?! No!
Why do you ask?


Купил 7.9... Теперь мне предлагают купить 7.10...
Bought 7.9 ... Now I need to buy a 7.10..?!

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Re: [Alpha 7.9] Monetization

Post#90 » 28 Feb 2017, 14:25

7.10 update shouldn't lock the game again.
Or it's a critical bug :S
Could you detail what's happening to you?

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Re: [Alpha 7.9] Monetization

Post#91 » 28 Feb 2017, 14:41

So, still with my lenovo a816 (I sent the log some days ago).

alpha 7.10 this time, still "unlock full game" there. This time I said "ok, could be that I have to finish the tutorial first", tutorial finished. Still locked. I cannot open test arena for example.

In the console I even get "already recorded transaction GPA: 3359-7953-other_two_blocks"
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Re: [Alpha 7.9] Monetization

Post#92 » 28 Feb 2017, 14:54

pier4r wrote:So, still with my lenovo a816 (I sent the log some days ago).

alpha 7.10 this time, still "unlock full game" there. This time I said "ok, could be that I have to finish the tutorial first", tutorial finished. Still locked. I cannot open test arena for example.

In the console I even get "already recorded transaction GPA: 3359-7953-other_two_blocks"


Didn't find anything containing this string in my emails.
Did you precise your problem in the mail? I receive A LOT of logs without any explanation...
Could you please send it again?

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Re: [Alpha 7.9] Monetization

Post#93 » 28 Feb 2017, 15:05

GFX47 wrote:7.10 update shouldn't lock the game again.
Or it's a critical bug :S
Could you detail what's happening to you?

Win-10 x32
Image
Ok...

Image

???

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Re: [Alpha 7.9] Monetization

Post#94 » 02 Mar 2017, 01:05

If you bought the game once on itch.io and connect with the same account, you should not have to pay again.

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Re: [Alpha 7.9] Monetization

Post#95 » 03 Mar 2017, 10:17

GFX47 wrote:If you bought the game once on itch.io and connect with the same account, you should not have to pay again.


Ебать, для чего такие сложности.?!
Я просил своего друга в Европе купить для меня эту игру, и надеялся, что однажды оплатив я более не буду иметь проблем... Но вы, как я понял, очень своеобразный разработчик...

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Re: [Alpha 7.9] Monetization

Post#96 » 04 Mar 2017, 05:26

For PC I saved the link to download and just went there when new update was indicated and downloaded new version!! ;)

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Re: [Alpha 7.9] Monetization

Post#97 » 04 Mar 2017, 20:34

For those who struggle with their desktop purchase:
https://itch.io/docs/buying/already-bought

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Re: [Alpha 7.9] Monetization

Post#98 » 11 Mar 2017, 17:17

Thanks.
and will it be possible that I just buy this game once and I can play on any supported platform? or this function is onlined?

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Re: [Alpha 7.9] Monetization

Post#99 » 12 Mar 2017, 13:37

The desktop and mobile versions have different paying systems for now.
I may sell a kind of bundle in the future on Steam. Nothing sure.

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Re: [Alpha 7.9] Monetization

Post#100 » 14 Mar 2017, 16:26

after nth advertisement messages of spotify I realized another possible continous monetization for the game, now that still random maps are not a thing (so the direction can be turned).

Spotify offers the users to listen music for free, but, was possible in the past but it is not anymore possible, one cannot select a particular song to be listened in a playlist. There is only the possibility to listen a playlist in shuffle mode (so the playlist has to be good). If one pay, then one can choose a proper song whenever he wants.

The same can be done for gladiabots. If one plays "normal", one get one random map from the pool of maps. Otherwise one can buy tokens to decide which map wants to play next. "like for X$ you can choose the map Y times". It is not strictly an advantage, but one can focus on certain maps for limited time. This would be quite appealing I guess.

This would make some players play like in the alpha 4.3, focused on some maps but that would be at the cost of their tactic in other maps and real money cost.

Again from spotify, if one pays, one can download songs to use them offline (like in the bus).
A possible idea from spotify is that if one pays, one can play "ghost matches" using the opponent of a certain existing replay. Again, this is not technically an AI advantage because (a) the opponent tactic in the meantime can evolve and (b) one has still to develop his tactic on its own.

Of course those ghost matches would not involve any elo change, would just give the player the possibility to test again and again against a certain fixed AI from a certain replay.

So, pay X$ and get a maximum of Y$ testing replays. This should be quite appealing because people like to "test before losing points".

I guess if we brainstorm, the possibility of determining possible and likely source of income that do not let a player have an advantage during a fight would be a lot.

Also unranked and private matches could end in the spare of monetization. If one does not pay, then he gets only ranked matches or sort of limited unranked/private matches.

Of course, this makes not so much sense if one pays once for the game, and then other times for additions, this make sense in a freemium model.
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