AI editor improvements

harthag
Automaton
Automaton
Posts: 197

Re: AI editor improvements

Post#21 » 27 Feb 2017, 05:53

GFX47 wrote:
harthag wrote:Question ... will edits to the "target", using that new button, affect all AIs and subroutines that are already using that particular target? Or just that one instance of the target?
Only the instance.
So if you edit a target on one AI but not another, will that store it as a new target that can be selected later? Or will the other instances just use unstored targets?

User avatar
GFX47
Dev
Dev
Posts: 2873

Re: AI editor improvements

Post#22 » 27 Feb 2017, 10:13

harthag wrote:
GFX47 wrote:
harthag wrote:Question ... will edits to the "target", using that new button, affect all AIs and subroutines that are already using that particular target? Or just that one instance of the target?
Only the instance.
So if you edit a target on one AI but not another, will that store it as a new target that can be selected later? Or will the other instances just use unstored targets?


It will be added to the target presets.

harthag
Automaton
Automaton
Posts: 197

Re: AI editor improvements

Post#23 » 27 Feb 2017, 19:39

That's all I had. I think this will be awesome!

Return to “Devlog”

Who is online

Users browsing this forum: No registered users and 1 guest