GFX47 wrote:Reverting MG changes in RC2 and increasing long range for assault a bit more (MG can't be second best on long range):
Those are the latest changes from GFX (Alpha 11 RC2).
I actually liked the previous change of machine gun having nerfed short range damage, as it gave room for the shotgun to be more aggressive in general. Possibly nerf it to 60-70 short range accuracy. I think the machine gun could also use a medium range buff, as the assault dominates long range against it.
So how do the shotgun/machinegun/assault classes compare? How can we improve each of their strengths while keeping them diverse bots? I'm interested to see how this metagame plays out. ^_^