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Re: Alpha 9.2

Posted: 19 Aug 2017, 11:53
by MrChris
The speed improvement is great

Re: Alpha 9.2

Posted: 20 Aug 2017, 04:36
by Captain Spock (Castlevania)
I think that there might some problems with the new maps. All waiting, no one match in free play proceeded.
Screenshot_20170819-223229.png
Screenshot_20170819-223229.png (132.86 KiB) Viewed 2174 times

Re: Alpha 9.2

Posted: 20 Aug 2017, 04:57
by Kanishka
Castlevania wrote:I think that there might some problems with the new maps. All waiting, no one match in free play proceeded.Screenshot_20170819-223229.png


Those guys are in 9.1 afaik.

Re: Alpha 9.2

Posted: 20 Aug 2017, 09:14
by TheKidPunisher
Castlevania wrote:I think that there might some problems with the new maps. All waiting, no one match in free play proceeded.Screenshot_20170819-223229.png


Please delete these matches.

I try to send match of a new map to PENTIUM who is,still in 9.1 and it happen that his private section was tottally unusable.

It return to normal when i delete the match.

Re: Alpha 9.2

Posted: 20 Aug 2017, 11:19
by MrChris
I think a certain amount of time should elapse before you can delete games otherwise this facility can be easily abused so you only play levels that you are good at. This would mean that if you could beat everyone on one map then you could easily rise to the top of the scoreboard by deleting all other maps.

Re: Alpha 9.2

Posted: 20 Aug 2017, 13:03
by pier4r
I would say for ranked games 1 day has to pass at least. The rest (freeplay, private) does not matter for the moment.

Re: Alpha 9.2

Posted: 20 Aug 2017, 13:44
by Arcueid_57
What is the rational reason to allow players to delete Ranked games?
Why not just keep the players obliged to play games, they are anyway randomely selected.

Re: Alpha 9.2

Posted: 20 Aug 2017, 18:24
by Captain Spock (Castlevania)
TheKidPunisher wrote:
Castlevania wrote:I think that there might some problems with the new maps. All waiting, no one match in free play proceeded.Screenshot_20170819-223229.png


Please delete these matches.

I try to send match of a new map to PENTIUM who is,still in 9.1 and it happen that his private section was tottally unusable.

It return to normal when i delete the match.


Hey, I can't delete these matches since they are already paired. I don't know what is shown on their screens.

Re: Alpha 9.2

Posted: 20 Aug 2017, 20:23
by MrChris
It's good that I can delete my games when I've changed my AI, but other than that I can't think of a reason

Re: Alpha 9.2

Posted: 20 Aug 2017, 23:37
by GFX47
GFX47 wrote:
Ritter Runkel wrote:I like the new buttons to deploy private matches or to delete unstarted matches. But I would suggest do feel the possibility to delete matches at ranked mode. Otherwise you could remove maps you don't like as long as nobody joined


True, didn't think about that.
I'll remove it for ranked matches.

Re: Alpha 9.2

Posted: 20 Aug 2017, 23:55
by MrChris
I've started seeing the symbol "???" on some of the subtree nodes even though the subtrees do exist. The AIs work fine.

Re: Alpha 9.2

Posted: 21 Aug 2017, 17:00
by GFX47
evilgeenius2 wrote:I've started seeing the symbol "???" on some of the subtree nodes even though the subtrees do exist. The AIs work fine.


Any way to reproduce it?

Re: Alpha 9.2

Posted: 21 Aug 2017, 17:35
by GFX47
I uploaded new 9.2 builds with fixes on all the bugs you reported!
viewtopic.php?f=4&t=943#p11360

Re: Alpha 9.2

Posted: 22 Aug 2017, 11:07
by Ritter Runkel
Looks pretty stable to me, camera movement is much smother and editor is faster. Also the buttons work as intended.

What can be improved is that the same AI is loaded into the cache several times. Example given you edit an AI (1st load), then you deploy a match and analyse the result. The same AI is loaded a second time. Then I go to the editor to change the AI (3rd load). Maybe you can add an ID to the AI and when it's already loaded, take the one from cache.

Anyway, good job, thx

Re: Alpha 9.2

Posted: 22 Aug 2017, 11:53
by GFX47
Ritter Runkel wrote:Looks pretty stable to me, camera movement is much smother and editor is faster. Also the buttons work as intended.

What can be improved is that the same AI is loaded into the cache several times. Example given you edit an AI (1st load), then you deploy a match and analyse the result. The same AI is loaded a second time. Then I go to the editor to change the AI (3rd load). Maybe you can add an ID to the AI and when it's already loaded, take the one from cache.

Anyway, good job, thx


The game features 3 different AI viewers that have separated loadings: the AI editor screen viewer, the game screen deployment phase viewer and the game screen debugger.

Re: Alpha 9.2

Posted: 22 Aug 2017, 13:19
by GFX47
I'm deploying 9.2.
Tournaments automatic match deployments should work, I'll launch a new official tournament today.

Re: Alpha 9.2

Posted: 22 Aug 2017, 15:13
by Ritter Runkel
GFX47 wrote:I'm deploying 9.2.
Tournaments automatic match deployments should work, I'll launch a new official tournament today.


Cool. I'm in, even when my ai is a little bit bugged

Btw, I'm working much more at the editor since it's faster now

Re: Alpha 9.2

Posted: 22 Aug 2017, 15:35
by GFX47
Great to read :)

Re: Alpha 9.2

Posted: 23 Aug 2017, 06:56
by Kanishka
Dr D, you know what XPRMNT Alpha looks like. Thanks for the gift known as 9.2. I am able to add Nodes to XPRMNT Alpha again now.

Re: Alpha 9.2

Posted: 24 Aug 2017, 16:15
by Kanishka
Can we get the old Game Loading animation back? IDK, the bar animation is too bland for Game Loading.