Alpha 9

mcompany
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Re: Alpha 9

Post#21 » 19 Jul 2017, 08:00

Request: Can unranked matches be able to be set up more like how it was during 4.2?

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Kanishka
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Re: Alpha 9

Post#22 » 19 Jul 2017, 08:09

Could we select map while deploying private match?
Fixes break an AI more than bugs do. :ugeek:

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GFX47
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Re: Alpha 9

Post#23 » 19 Jul 2017, 08:25

mcompany wrote:Request: Can unranked matches be able to be set up more like how it was during 4.2?


I'm not sure to understand.
Do you mean being able to select the map?

ConsciouS-0nE
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Re: Alpha 9

Post#24 » 19 Jul 2017, 09:01

Woah, gfx so much kudos. I just did put a schedule to play the game and finish creating my new ai ( which is self made )
Then theres another version to test.


Would update in few mins.


I think mcompany said he wants it just like the 4.x

>create match
-select map
-no limits
-all public

Join map
-select opponent
-etc
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Alpha 9

Post#25 » 19 Jul 2017, 09:18

Gfx looks like we will be needing:

"Interactive names"

Clicking on someones profile/name would directly do

-view profile
-challenge private match
-etc.
-view latest top 10 replays ID's?
-add friend systems
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

mcompany
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Re: Alpha 9

Post#26 » 19 Jul 2017, 09:47

GFX47 wrote:
mcompany wrote:Request: Can unranked matches be able to be set up more like how it was during 4.2?


I'm not sure to understand.
Do you mean being able to select the map?

Yeah. Honestly, unranked matches shouldn't be super random and with a bunch of standards because it isn't used to fight for points, it's used for testing. Although certain maps still (imo) need to not be allowed, such as those with an even number of resources

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TheGnoo
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Re: Alpha 9

Post#27 » 19 Jul 2017, 13:55

Major bug: It seems you can tag in ranked mode and fight in freeplay. Several times, I tagged in ranked mode. After the game, I gain no xp, no elo, and the match ends up in the freeplay history.

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GFX47
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Re: Alpha 9

Post#28 » 19 Jul 2017, 14:01

You tagged?!

Arcueid_57
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Re: Alpha 9

Post#29 » 19 Jul 2017, 14:09

TheGnoo wrote:Major bug: It seems you can tag in ranked mode and fight in freeplay. Several times, I tagged in ranked mode. After the game, I gain no xp, no elo, and the match ends up in the freeplay history.


I had the same. created a match in Ranked and now I find it in unranked. I did not created any unranked match.

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GFX47
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Re: Alpha 9

Post#30 » 19 Jul 2017, 14:09

I'll look into it.

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Kanishka
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Re: Alpha 9

Post#31 » 19 Jul 2017, 14:50

GFX47 wrote:You tagged?!


What's tagging? You guys talking about TeamTags and BotTags?
Fixes break an AI more than bugs do. :ugeek:

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GFX47
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Re: Alpha 9

Post#32 » 19 Jul 2017, 15:00

OK it's fixed (server side bug).

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TheGnoo
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Re: Alpha 9

Post#33 » 19 Jul 2017, 15:09

Sorry for the confusing use of the word tag, I meant "Look for an opponent to play against" :)

Okay, nice reaction time !

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0x1de
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Re: Alpha 9

Post#34 » 19 Jul 2017, 17:44

GFX47 wrote:Bonus: Move actions (move toward X and flee from X) now support multiple targets.
When using several targets, their average position is the reference.
Which means you can now "flee from any enemy attacking me" for instance.

Good stuff. It's going to have a major affect on outflanking, though.

TheKidPunisher
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Re: Alpha 9

Post#35 » 19 Jul 2017, 17:55

GFX47 wrote:Bonus: Move actions (move toward X and flee from X) now support multiple targets.
When using several targets, their average position is the reference.
Which means you can now "flee from any enemy attacking me" for instance.


«flee from ALL ennemy attacking me» is the new feature, isnt it? Flee from any is not multiple target (i am not really good in english
But any means 1 selected from several)

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0x1de
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Re: Alpha 9

Post#36 » 19 Jul 2017, 18:11

Love the auto zoom, though it does need some fine tuning.

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GFX47
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Re: Alpha 9

Post#37 » 19 Jul 2017, 18:20

TheKidPunisher wrote:
GFX47 wrote:Bonus: Move actions (move toward X and flee from X) now support multiple targets.
When using several targets, their average position is the reference.
Which means you can now "flee from any enemy attacking me" for instance.


«flee from ALL ennemy attacking me» is the new feature, isnt it? Flee from any is not multiple target (i am not really good in english
But any means 1 selected from several)


Both any and all have the same effect in this case.
The only difference between those selectors is when checking a condition.

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Kanishka
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Re: Alpha 9

Post#38 » 19 Jul 2017, 18:22

GFX47 wrote:The only difference between those selectors is when checking a condition.


Except in the case of Exists.
Fixes break an AI more than bugs do. :ugeek:

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sollniss
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Re: Alpha 9

Post#39 » 19 Jul 2017, 19:56

sollniss wrote:http://imgur.com/a/k65zN

I think you broke the if conditions with the average move to / flee from.


So is this intended or what?

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GFX47
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Re: Alpha 9

Post#40 » 19 Jul 2017, 20:20

sollniss wrote:
sollniss wrote:http://imgur.com/a/k65zN

I think you broke the if conditions with the average move to / flee from.


So is this intended or what?


Well... It's actually not moving toward YOU in particular!









OK, OK, I'll fix it ^^

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