Alpha 8.3

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GFX47
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Alpha 8.3

Post#1 » 15 Jun 2017, 21:19


Changelog > http://roadmap.gladiabots.com


====================================================================================
UPGRADE NOTE:
This version uses a new resolution engine version (due to the changes on the tagging system), which means:
  • your matches from previous versions will be deprecated and not watchable/deployable anymore
  • you will only be able to fight against players how upgraded to the same version

Upgrading is irreversible, no downgrade possible.

If you have several devices linked to the same account, DO NOT OPEN A PREVIOUS VERSION OF THE GAME ONCE YOU UPGRADED
====================================================================================

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GFX47
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Re: Alpha 8.3

Post#2 » 15 Jun 2017, 21:53

Multiplayer is not available right now, I forgot to add the new version to the supported versions list... I'll do that once back home.

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Chunkymonkey
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Re: Alpha 8.3

Post#3 » 16 Jun 2017, 00:18

Quick initial impression is that AI editing is better now. Thank you and well done!

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GFX47
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Re: Alpha 8.3

Post#4 » 16 Jun 2017, 00:58

Multiplayer is now available.

buzzefall
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Re: Alpha 8.3

Post#5 » 16 Jun 2017, 02:02

Dunno if you fixed that in 8.2, sometimes while you can see matches (unwatched or maybe other too) the font of name of the map changes from Caps to normal letters.

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Chunkymonkey
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Re: Alpha 8.3

Post#6 » 16 Jun 2017, 05:41

I like the display of the stats when I select a bot. But it takes up a lot of screen real estate.

It visually blocks me from selecting the next bot from the battlefield. Even though I can still select bots through the tooltip.

Once a beginner gets used to the type of bots I don't think they need to see the stats all the time.

Maybe put a "i" symbol that I could click on to display the stats? So I can toggle the info on and off?

_20170616_133715.JPG
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Kanishka
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Re: Alpha 8.3

Post#7 » 16 Jun 2017, 06:00

<Bot Class>_______<i>
Fixes break an AI more than bugs do. :ugeek:

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Chunkymonkey
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Re: Alpha 8.3

Post#8 » 16 Jun 2017, 10:05

Kanishka wrote:<Bot Class>_______<i>

Yeah something like that.

buzzefall
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Re: Alpha 8.3

Post#9 » 16 Jun 2017, 11:49

Image

[1] The new layout has such a bug that when you scale AI Editor screen the connections between nodes become slim and barely visible, then again visible if you scale more, and it's switching over and over. Only if you make the scale really big you can clearly see the lines.

Same with AI preview during a match.

[2] When you are watching a match you can occasionally click just once on AI display and it will dissapear as if you clicked on the space outside AI display (that seems to me wrong, it closes display when it is unnecessary)

And I love the new fast editor :mrgreen:

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Chunkymonkey
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Re: Alpha 8.3

Post#10 » 16 Jun 2017, 13:21

I can confirm both of buzzefall's points.

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Chunkymonkey
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Re: Alpha 8.3

Post#11 » 16 Jun 2017, 13:25

Not sure if this is a bug.

Machine gun assumes a weird position when viewing in fast forward.

Graphics quality: simple.

_20170616_212150.JPG
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Chunkymonkey
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Re: Alpha 8.3

Post#12 » 16 Jun 2017, 13:55

The bot stats don't appear when the type selector is on the left hand side of the screen.
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pier4r
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Re: Alpha 8.3

Post#13 » 16 Jun 2017, 14:31

Oh the Mg seems bulky
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Chunkymonkey
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Re: Alpha 8.3

Post#14 » 16 Jun 2017, 14:35

Hi Pier!
Yup, MG looks very well fed now.
Here's all four next together for you.
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Kanishka
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Re: Alpha 8.3

Post#15 » 16 Jun 2017, 14:52

Chunkymonkey wrote:Not sure if this is a bug.

Machine gun assumes a weird position when viewing in fast forward.

Graphics quality: simple.

_20170616_212150.JPG


Kneel and shoot. Strange.
Fixes break an AI more than bugs do. :ugeek:

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Chunkymonkey
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Re: Alpha 8.3

Post#16 » 16 Jun 2017, 15:04

Hi Kanishka!

Yeah. I thought it was strange. Unless it's in that position to exploit the move while shooting strategy from a long time ago.

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Kanishka
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Re: Alpha 8.3

Post#17 » 16 Jun 2017, 15:24

Chunkymonkey wrote:Hi Kanishka!

Yeah. I thought it was strange. Unless it's in that position to exploit the move while shooting strategy from a long time ago.


No exploits. It's just struggling to hold up that new HEAVY design.
Fixes break an AI more than bugs do. :ugeek:

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Ritter Runkel
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Re: Alpha 8.3

Post#18 » 16 Jun 2017, 22:11

The new editor is so much faster when working with hugh AIs, awsome.

One point when working with this snappable grid. When I define a new node it's not snapped. Would be cool if the initial position of nodes is snapped to the grid.

And one suggestion. If there would be a possibility to mark all matches as watched. Most of the times I want to watch the match but sometimes I know the result when reading the players name.

Good work GFX

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LuBeNo
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Re: Alpha 8.3

Post#19 » 16 Jun 2017, 22:36

GFX, could you please improve the in game debugging:
Currently you select a bot to watch its AI. Then you select the current subtree and again select the current subsubtree. (the really small triangle - often you have to zoom) Then you try to figure out whats going on. If you accidentally deselect the bot you start over.

See the colors in the mockup:
red) selecting the subtree is hard as only the small triangle opens it - perhaps selecting the whole rectangle of the subtree (and the triangle) would be better (only ingame - when editing it is needed)
blue) provide buttons to jump to the lowest and highest currently active AI screen
purple) provide button to go down one step to the AI subtree currently active (if any)
no color 1) remember the last open AI screen (main tree, subsubtree, ...) per bot
no color 2) instantly opening the lowest AI subtree instead of the highest (main AI)

ingame debug.jpg
ingame debug.jpg (178.53 KiB) Viewed 932 times


buzzefall wrote:[2] When you are watching a match you can occasionally click just once on AI display and it will dissapear as if you clicked on the space outside AI display (that seems to me wrong, it closes display when it is unnecessary)

This amplifies the problem.
Image
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Re: Alpha 8.3

Post#20 » 17 Jun 2017, 07:10

When to officially release Alpha 8? It seems that only about 10 players are in alpha 8 now and I don't want to match with same opponents for another month.

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