Alpha 8

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GFX47
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Re: Alpha 8

Post#21 » 11 Jun 2017, 19:08

Kanishka wrote:Set a minimum size for AI Debugger


Why?

Kanishka wrote:Give a pop-up on Priorites Training map.


What do you mean?

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Kanishka
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Re: Alpha 8

Post#22 » 11 Jun 2017, 19:10

GFX47 wrote:
Kanishka wrote:Set a minimum size for AI Debugger


Why?

Kanishka wrote:Give a pop-up on Priorites Training map.


What do you mean?


1. Coz the tiny Debugger makes your Tutorial AI look like it's giving me the Finger,

2. There should be a pop-up that tells you that you need to change your AI to win or something...
Fixes break an AI more than bugs do. :ugeek:

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Kanishka
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Re: Alpha 8

Post#23 » 11 Jun 2017, 19:16

Silly mistake: No gap between I and Am in My Current Action filters category
Fixes break an AI more than bugs do. :ugeek:

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mcompany
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Re: Alpha 8

Post#24 » 11 Jun 2017, 19:25

GFX47 wrote:
mcompany wrote:To limit myself of "Also" per post, I will double post and ask: are there any new stats?


What do you mean?

Nevermind. I didn't realize (in practice) how much more damage machine gun does compared to assault or how slow the machine gun is. Also looking at the change of design for the machine gun's and the fact that I haven't done tests like that in a long time, I thought a stat might have been changed. But I'm probably wrong about that

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Kanishka
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Re: Alpha 8

Post#25 » 11 Jun 2017, 19:28

Strange lines appear to the left when scrolled off too far from AI Grid.
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Fixes break an AI more than bugs do. :ugeek:

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pier4r
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Re: Alpha 8

Post#26 » 11 Jun 2017, 21:20

Gfx any bot stats change? (hp, shield hp, speed, speed with resource, accuracy at short, medium, long, damage, etc..)
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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GFX47
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Re: Alpha 8

Post#27 » 11 Jun 2017, 21:36

pier4r wrote:Gfx any bot stats change? (hp, shield hp, speed, speed with resource, accuracy at short, medium, long, damage, etc..)


Nope. I would have added a trello card for that.
Did you notice any changes?

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Re: Alpha 8

Post#28 » 11 Jun 2017, 22:14

Indeed I was hoping that maybe a trello card was missing. Some are reporting 60% of accuracy for the MG, unless they are mistaken.

I am happy if there is no change, a buff to the MG would make assaults even less worthy.

(also no game mechanics changes: less rewriting Ais )
http://www.reddit.com/r/Gladiabots/wiki/players/pier4r_nvidia_shield_k1 -> Gladiabots CHAT, stats, insights and more ;

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Chunkymonkey
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Re: Alpha 8

Post#29 » 12 Jun 2017, 02:24

Minor bug?
The first two quick select options seem to be the wrong way around. The first option should be "not ttag b, ttag c, ttag d, ttag e" and the second should be "not ttag a, ttag c, ttag d, ttag e" but it's the opposite way around.

Image

Image

Also for the self tags

Image

Image

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Chunkymonkey
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Re: Alpha 8

Post#30 » 12 Jun 2017, 02:26

Not sure if this has been reported already.

Spelling mistake. "More prioritary"

I think it should be "higher priority"

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mcompany
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Re: Alpha 8

Post#31 » 12 Jun 2017, 03:15

Chunkymonkey wrote:Spelling mistake. "More prioritary"

I think it should be "higher priority"

I'm say: "higher priority it has" or "more priority it has"

Although thinking more about how that sentence was written, it definitely doesn't seem like an Englishmen or an American wrote it and I'm not sure the grammar is correct. I'd say that it probably should be something around "It means that the further left a branch is, the more priority it has"

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Re: Alpha 8

Post#32 » 12 Jun 2017, 03:39

mcompany wrote:
Chunkymonkey wrote:Spelling mistake. "More prioritary"

I think it should be "higher priority"

I'm say: "higher priority it has" or "more priority it has"

Although thinking more about how that sentence was written, it definitely doesn't seem like an Englishmen or an American wrote it and I'm not sure the grammar is correct. I'd say that it probably should be something around "It means that the further left a branch is, the more priority it has"


Hi mcompany!

I prefer: "The further left a branch is, the higher its priority. The leftmost branch has the highest priority."

ConsciouS-0nE
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Re: Alpha 8

Post#33 » 12 Jun 2017, 05:52

Lag.

Crash.

Im fine.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

ConsciouS-0nE
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Re: Alpha 8

Post#34 » 12 Jun 2017, 07:44

Gfx machine gun's feets are just shaking when its standing still, specially on pre-game start up.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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Kanishka
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Re: Alpha 8

Post#35 » 12 Jun 2017, 07:47

Can we get linked to other player's stats when we click on them? (Request)
Fixes break an AI more than bugs do. :ugeek:

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ConsciouS-0nE
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Re: Alpha 8

Post#36 » 12 Jun 2017, 07:57

That would be on "player profile" on trello which is on long term I guess.
Im not the best player, but atleast im something.I'm 8
Science is madness! 3:)

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Chunkymonkey
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Re: Alpha 8

Post#37 » 12 Jun 2017, 07:58

Another minor bug.
Tool tip didn't disappear when creating my own filter.
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GFX47
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Re: Alpha 8

Post#38 » 12 Jun 2017, 10:06

Castlevania wrote:BTW, why are some nodes in debug view look like they are unconnected?


I can't seem to reproduce it.
Does it happen with one of your AIs in particular?

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Chunkymonkey
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Re: Alpha 8

Post#39 » 12 Jun 2017, 11:01

Another typo.

"Out or range"

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Chunkymonkey
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Re: Alpha 8

Post#40 » 12 Jun 2017, 11:08

ConsciouS-0nE wrote:Gfx machine gun's feets are just shaking when its standing still, specially on pre-game start up.


I noticed too. It looks very twitchy at some parts when a machine gun cycles through its idle animation.

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