NullPointer wrote:All in all, it was a good improvement to the game, but I wonder how new players feel about this. Maybe tagging shouldn't be available from League 1.
Do not agree. It is not (I did not play yet but for what I read) that you are forced to use tags to play. You can play even without. So if a player wants to start with the perfect AI (I know many people with this approach) they will quit nevertheless at the first row of defeats, that will happen in league 1 or 2 or 3, because they feel that they cannot do it.
Instead if they start with the approach "I try and then I improve" they will start without tags and then move slowly with tags. The tag users will, likely, move in upper leagues so the league1 will be fitting for the ones without too advanced AIs.
The problem, if any, is that could be that starting from L2 the competition is way more though than expected (Dunno, did not test) and casual players could be frustrated.
I still think that for L1 a sort of "newbie protection" would be good, so playing 50 games before being promoted unless the score is already very high. Or making a L0 or L_newcomers to collect all those players below 900 elo scores. So actually L0 and L1 have the same rules but L0 collects those that still have to figure out how the game works because dropping from 1000 to 900 in L1 is very fast (3 consecutive losses). Then they get promoted back in L1 once they go over 1000 again.
But this is an extreme because with the current matchmaking and the scores, I strongly believe that in a league with many active players, people are matched with people of similar strength most of the time.